ebiten/internal/graphicscommand
Hajime Hoshi 351ef9fbb7 internal/atlas, internal/graphicsdriver: move the adjusting-pixel logic to atlas
Now pixels are adjusted even when the graphics driver doesn't have
high-precision floats, but this should not be problematic. This was
introduced at 9bff33472a, but the
adjusting way is much different from the current way.

Updates #879
Closes #1820
2022-04-02 05:15:29 +09:00
..
command.go internal/atlas, internal/graphicsdriver: move the adjusting-pixel logic to atlas 2022-04-02 05:15:29 +09:00
doc.go Rename graphics -> graphicscommand 2018-10-28 20:10:05 +09:00
image_test.go internal/restorable: treat texels instead of pixels 2022-04-02 04:25:27 +09:00
image.go internal/restorable: treat texels instead of pixels 2022-04-02 04:25:27 +09:00
shader.go internal/ui, internal/mipmap, internal/graphicscommand: fix a wrong panic message 2022-04-01 20:12:12 +09:00
thread.go internal/graphicscommand: add a comment 2022-02-28 00:15:52 +09:00