..
api_windows.go
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00
context.go
internal/ui: refactoring: keep screen/offscreen sizes as float64
2022-11-09 01:18:41 +09:00
globalstate.go
internal/ui: refactoring: separate globalState into a new file
2022-10-23 00:11:35 +09:00
graphics.go
ebiten: add ReadDebugInfo
for getting debug info (only graphics libray so far) ( #2222 )
2022-07-31 02:56:16 +09:00
hideconsole_notwindows.go
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00
hideconsole_windows.go
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00
image.go
all: use uint32 instead of float32 for uniform values
2022-11-12 20:28:07 +09:00
input_glfw.go
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00
input_js.go
internal/ui: bug fix: reentering updateImpl caused double unlocking
2022-09-20 13:19:43 +09:00
input_mobile.go
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00
input_nintendosdk.go
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00
keys_glfw.go
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00
keys_js.go
rename Ebiten -> Ebitengine
2022-05-25 22:48:19 +09:00
keys_mobile.go
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00
keys.go
rename Ebiten -> Ebitengine
2022-05-25 22:48:19 +09:00
run_notsinglethread.go
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00
run_singlethread.go
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00
shader.go
all: allow integer uniform variables for Kage shaders
2022-11-13 01:49:24 +09:00
ui_android.go
internal/graphicsdriver/opengl: remove SetGomobileGLContext
2022-11-13 15:07:14 +09:00
ui_glfw_darwin.go
internal/graphicsdriver/opengl: refactoring
2022-11-13 15:27:37 +09:00
ui_glfw_unix.go
internal/graphicsdriver/opengl: refactoring
2022-11-13 15:27:37 +09:00
ui_glfw_windows.go
internal/graphicsdriver/opengl: refactoring
2022-11-13 15:27:37 +09:00
ui_glfw.go
internal/ui: refactoring: reduce opengles build tags
2022-11-14 02:46:34 +09:00
ui_ios.go
internal/ui: bug fix: IsGL / SetUIView can be called before initialization is done
2022-11-15 01:53:20 +09:00
ui_js.go
internal/graphicsdriver/opengl: refactoring: remove SetCanvas
2022-11-13 15:18:44 +09:00
ui_mobile.go
internal/ui: bug fix: IsGL / SetUIView can be called before initialization is done
2022-11-15 01:53:20 +09:00
ui_nintendosdk.go
internal/graphicsdriver/opengl: refactoring
2022-11-13 15:27:37 +09:00
ui.go
internal/graphicscommand: move availableFilename to graphicscommand
2022-08-31 13:26:14 +09:00
window_glfw.go
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00
window.go
internal/ui: return a null Window on Xbox
2022-06-01 01:26:31 +09:00