..
affine
internal/affine: refactoring: use slices instead of array pointers
2022-09-30 22:20:32 +09:00
atlas
all: use uint32 instead of float32 for uniform values
2022-11-12 20:28:07 +09:00
buffered
all: use uint32 instead of float32 for uniform values
2022-11-12 20:28:07 +09:00
builtinshader
internal/builtinshader: fix comments
2022-10-10 13:14:37 +09:00
clock
internal/clock: Update -> UpdateFrame
2022-07-12 13:18:49 +09:00
cocoa
all: remove unnecessary copying
2022-11-11 00:28:47 +09:00
debug
all: replace interface{}
with any
( #2430 )
2022-11-03 15:33:09 +09:00
devicescale
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00
gamepad
all: use RTLD_LAZY in dlopen for darwin ( #2453 )
2022-11-14 04:44:51 +09:00
gamepaddb
internal/gamepaddb: fix mapping support for e.g. dpleft:-a0
. ( #2335 )
2022-09-20 00:34:46 +09:00
glfw
internal/ui: use EGL for OpenGL ES
2022-11-13 06:23:30 -08:00
glfwwin
all: replace interface{}
with any
( #2430 )
2022-11-03 15:33:09 +09:00
graphics
internal/atlas: do not adjust pixels for DrawTriangles(Shader)
2022-10-11 02:09:20 +09:00
graphicscommand
internal/graphicscommand: refactoring
2022-11-12 22:26:28 +09:00
graphicsdriver
internal/graphicsdriver/opengl/gl: dynamic function loading for Android
2022-11-14 23:23:50 +09:00
hooks
internal/hooks: Enable to return error at suspend/resume audio
2021-05-04 23:09:01 +09:00
jsutil
all: allow integer uniform variables for Kage shaders
2022-11-13 01:49:24 +09:00
microsoftgdk
internal/graphicsdriver/directx: bug fix: wrong SDK version for Xbox One
2022-11-05 02:31:28 +09:00
mipmap
all: use uint32 instead of float32 for uniform values
2022-11-12 20:28:07 +09:00
nintendosdk
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00
packing
internal/packing: bug fix: wrong logic for extending a page
2022-11-12 17:42:17 +09:00
png
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00
processtest
all: replace interface{}
with any
( #2430 )
2022-11-03 15:33:09 +09:00
restorable
all: use uint32 instead of float32 for uniform values
2022-11-12 20:28:07 +09:00
shader
internal/shaderir: cache reachable uniform variables
2022-11-04 01:28:24 +09:00
shaderir
all: allow integer uniform variables for Kage shaders
2022-11-13 01:49:24 +09:00
testing
internal/testing: add the default exit code 1
2022-10-02 18:16:16 +09:00
thread
replace Ebiten with Ebitengine in comments
2022-08-29 11:17:17 +09:00
ui
internal/ui: bug fix: IsGL / SetUIView can be called before initialization is done
2022-11-15 01:53:20 +09:00
vibrate
all: remove old // +build
comments ( #2431 )
2022-11-03 12:55:14 +09:00