ebiten/internal/atlas
Hajime Hoshi 7e17b25c56 internal/atlas: reintroduce a byte pool
The old byte pool depnded on lifetimes of command queues, and this
was tricky.

The new byte pool uses runtime.SetFinalizer so this should be much
easier to use.

Updates #1681
2023-10-09 03:28:29 +09:00
..
bytes.go internal/atlas: reintroduce a byte pool 2023-10-09 03:28:29 +09:00
export_test.go internal/atlas: refactoring 2023-08-06 16:03:57 +09:00
image_test.go internal/graphicsdriver: replace Region with image.Rectangle (#2791) 2023-09-28 14:29:55 +09:00
image.go internal/atlas: reintroduce a byte pool 2023-10-09 03:28:29 +09:00
set.go internal/atlas: bug fix: copy the image slice before iterating it 2023-08-23 16:41:34 +09:00
shader_test.go internal/graphicsdriver: replace Region with image.Rectangle (#2791) 2023-09-28 14:29:55 +09:00
shader.go all: add a compiler directive kage:unit 2023-04-23 22:11:57 +09:00