ebiten/internal/atlas/image.go
Hajime Hoshi 7e17b25c56 internal/atlas: reintroduce a byte pool
The old byte pool depnded on lifetimes of command queues, and this
was tricky.

The new byte pool uses runtime.SetFinalizer so this should be much
easier to use.

Updates #1681
2023-10-09 03:28:29 +09:00

789 lines
21 KiB
Go

// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package atlas
import (
"fmt"
"image"
"math"
"runtime"
"sync"
"github.com/hajimehoshi/ebiten/v2/internal/graphics"
"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
"github.com/hajimehoshi/ebiten/v2/internal/packing"
"github.com/hajimehoshi/ebiten/v2/internal/restorable"
"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
)
var (
minSourceSize = 0
minDestinationSize = 0
maxSize = 0
)
func max(a, b int) int {
if a > b {
return a
}
return b
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
func flushDeferred() {
deferredM.Lock()
fs := deferred
deferred = nil
deferredM.Unlock()
for _, f := range fs {
f()
}
}
// baseCountToPutOnSourceBackend represents the base time duration when the image can be put onto an atlas.
// Actual time duration is increased in an exponential way for each usage as a rendering target.
const baseCountToPutOnSourceBackend = 10
func putImagesOnSourceBackend(graphicsDriver graphicsdriver.Graphics) {
// The counter usedAsDestinationCount is updated at most once per frame (#2676).
imagesUsedAsDestination.forEach(func(i *Image) {
// This counter is not updated when the backend is created in this frame.
if !i.backendCreatedInThisFrame && i.usedAsDestinationCount < math.MaxInt {
i.usedAsDestinationCount++
}
i.backendCreatedInThisFrame = false
})
imagesUsedAsDestination.clear()
imagesToPutOnSourceBackend.forEach(func(i *Image) {
if i.usedAsSourceCount < math.MaxInt {
i.usedAsSourceCount++
}
if int64(i.usedAsSourceCount) >= int64(baseCountToPutOnSourceBackend*(1<<uint(min(i.usedAsDestinationCount, 31)))) {
i.putOnSourceBackend(graphicsDriver)
i.usedAsSourceCount = 0
}
})
imagesToPutOnSourceBackend.clear()
}
type backend struct {
// restorable is an atlas on which there might be multiple images.
restorable *restorable.Image
// page is an atlas map. Each part is called a node.
// If page is nil, the backend's image is isolated and not on an atlas.
page *packing.Page
// source reports whether this backend is mainly used a rendering source, but this is not 100%.
// If a non-source (destination) image is used as a source many times,
// the image's backend might be turned into a source backend to optimize draw calls.
source bool
// sourceInThisFrame reports whether this backend is used as a source in this frame.
// sourceInThisFrame is reset every frame.
sourceInThisFrame bool
}
func (b *backend) tryAlloc(width, height int) (*packing.Node, bool) {
n := b.page.Alloc(width, height)
if n == nil {
// The page can't be extended anymore. Return as failure.
return nil, false
}
b.restorable = b.restorable.Extend(b.page.Size())
return n, true
}
var (
// backendsM is a mutex for critical sections of the backend and packing.Node objects.
backendsM sync.Mutex
initOnce sync.Once
// theBackends is a set of atlases.
theBackends []*backend
imagesToPutOnSourceBackend smallImageSet
imagesUsedAsDestination smallImageSet
deferred []func()
// deferredM is a mutex for the slice operations. This must not be used for other usages.
deferredM sync.Mutex
)
func init() {
// Lock the mutex before a frame begins.
//
// In each frame, restoring images and resolving images happen respectively:
//
// [Restore -> Resolve] -> [Restore -> Resolve] -> ...
//
// Between each frame, any image operations are not permitted, or stale images would remain when restoring
// (#913).
backendsM.Lock()
}
type ImageType int
const (
ImageTypeRegular ImageType = iota
ImageTypeScreen
ImageTypeVolatile
ImageTypeUnmanaged
)
// Image is a rectangle pixel set that might be on an atlas.
type Image struct {
width int
height int
imageType ImageType
disposed bool
backend *backend
backendCreatedInThisFrame bool
node *packing.Node
// usedAsSourceCount represents how long the image is used as a rendering source and kept not modified with
// DrawTriangles.
// In the current implementation, if an image is being modified by DrawTriangles, the image is separated from
// a restorable image on an atlas by ensureIsolatedFromSource.
//
// usedAsSourceCount is increased if the image is used as a rendering source, or set to 0 if the image is
// modified.
//
// WritePixels doesn't affect this value since WritePixels can be done on images on an atlas.
usedAsSourceCount int
// usedAsDestinationCount represents how many times an image is used as a rendering destination at DrawTriangles.
// usedAsDestinationCount affects the calculation when to put the image onto a texture atlas again.
//
// usedAsDestinationCount is never reset.
usedAsDestinationCount int
}
// moveTo moves its content to the given image dst.
// After moveTo is called, the image i is no longer available.
//
// moveTo is similar to C++'s move semantics.
func (i *Image) moveTo(dst *Image) {
dst.dispose(false)
*dst = *i
// i is no longer available but Dispose must not be called
// since i and dst have the same values as node.
runtime.SetFinalizer(i, nil)
}
func (i *Image) isOnAtlas() bool {
return i.node != nil
}
func (i *Image) isOnSourceBackend() bool {
if i.backend == nil {
return false
}
return i.backend.source
}
func (i *Image) resetUsedAsSourceCount() {
i.usedAsSourceCount = 0
imagesToPutOnSourceBackend.remove(i)
}
func (i *Image) paddingSize() int {
if i.imageType == ImageTypeRegular {
return 1
}
return 0
}
func (i *Image) ensureIsolatedFromSource(backends []*backend) {
i.resetUsedAsSourceCount()
// imagesUsedAsDestination affects the counter usedAsDestination.
// The larger this counter is, the harder it is for the image to be transferred to the source backend.
imagesUsedAsDestination.add(i)
if i.backend == nil {
// `sourceInThisFrame` of `backends` should be true, so `backends` should be in `bs`.
var bs []*backend
for _, b := range theBackends {
if b.sourceInThisFrame {
bs = append(bs, b)
}
}
i.allocate(bs, false)
i.backendCreatedInThisFrame = true
return
}
if !i.isOnAtlas() {
return
}
// Check if i has the same backend as the given backends.
var needsIsolation bool
for _, b := range backends {
if i.backend == b {
needsIsolation = true
break
}
}
if !needsIsolation {
return
}
newI := NewImage(i.width, i.height, i.imageType)
// Call allocate explicitly in order to have an isolated backend from the specified backends.
// `sourceInThisFrame` of `backends` should be true, so `backends` should be in `bs`.
bs := []*backend{i.backend}
for _, b := range theBackends {
if b.sourceInThisFrame {
bs = append(bs, b)
}
}
newI.allocate(bs, false)
w, h := float32(i.width), float32(i.height)
vs := make([]float32, 4*graphics.VertexFloatCount)
graphics.QuadVertices(vs, 0, 0, w, h, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, i.width, i.height)
newI.drawTriangles([graphics.ShaderImageCount]*Image{i}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, NearestFilterShader, nil, false, true)
newI.moveTo(i)
}
func (i *Image) putOnSourceBackend(graphicsDriver graphicsdriver.Graphics) {
if i.backend == nil {
i.allocate(nil, true)
return
}
if i.isOnSourceBackend() {
return
}
if !i.canBePutOnAtlas() {
panic("atlas: putOnSourceBackend cannot be called on a image that cannot be on an atlas")
}
if i.imageType != ImageTypeRegular {
panic(fmt.Sprintf("atlas: the image type must be ImageTypeRegular but %d", i.imageType))
}
newI := NewImage(i.width, i.height, ImageTypeRegular)
newI.allocate(nil, true)
w, h := float32(i.width), float32(i.height)
vs := make([]float32, 4*graphics.VertexFloatCount)
graphics.QuadVertices(vs, 0, 0, w, h, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1)
is := graphics.QuadIndices()
dr := image.Rect(0, 0, i.width, i.height)
newI.drawTriangles([graphics.ShaderImageCount]*Image{i}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]image.Rectangle{}, NearestFilterShader, nil, false, true)
newI.moveTo(i)
i.usedAsSourceCount = 0
if !i.isOnSourceBackend() {
panic("atlas: i must be on a source backend but not")
}
}
func (i *Image) regionWithPadding() image.Rectangle {
if i.backend == nil {
panic("atlas: backend must not be nil: not allocated yet?")
}
if !i.isOnAtlas() {
return image.Rect(0, 0, i.width+i.paddingSize(), i.height+i.paddingSize())
}
return i.node.Region()
}
// DrawTriangles draws triangles with the given image.
//
// The vertex floats are:
//
// 0: Destination X in pixels
// 1: Destination Y in pixels
// 2: Source X in pixels (the upper-left is (0, 0))
// 3: Source Y in pixels
// 4: Color R [0.0-1.0]
// 5: Color G
// 6: Color B
// 7: Color Y
func (i *Image) DrawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices []float32, indices []uint16, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderImageCount]image.Rectangle, shader *Shader, uniforms []uint32, evenOdd bool) {
backendsM.Lock()
defer backendsM.Unlock()
i.drawTriangles(srcs, vertices, indices, blend, dstRegion, srcRegions, shader, uniforms, evenOdd, false)
}
func (i *Image) drawTriangles(srcs [graphics.ShaderImageCount]*Image, vertices []float32, indices []uint16, blend graphicsdriver.Blend, dstRegion image.Rectangle, srcRegions [graphics.ShaderImageCount]image.Rectangle, shader *Shader, uniforms []uint32, evenOdd bool, keepOnAtlas bool) {
if i.disposed {
panic("atlas: the drawing target image must not be disposed (DrawTriangles)")
}
backends := make([]*backend, 0, len(srcs))
for _, src := range srcs {
if src == nil {
continue
}
if src.disposed {
panic("atlas: the drawing source image must not be disposed (DrawTriangles)")
}
if src.backend == nil {
// It is possible to spcify i.backend as a forbidden backend, but this might prevent a good allocation for a source image.
// If the backend becomes the same as i's, i's backend will be changed at ensureIsolatedFromSource.
src.allocate(nil, true)
}
backends = append(backends, src.backend)
src.backend.sourceInThisFrame = true
}
i.ensureIsolatedFromSource(backends)
for _, src := range srcs {
// Compare i and source images after ensuring i is not on an atlas, or
// i and a source image might share the same atlas even though i != src.
if src != nil && i.backend.restorable == src.backend.restorable {
panic("atlas: Image.DrawTriangles: source must be different from the receiver")
}
}
r := i.regionWithPadding()
// TODO: Check if dstRegion does not to violate the region.
dstRegion = dstRegion.Add(r.Min)
dx, dy := float32(r.Min.X), float32(r.Min.Y)
var oxf, oyf float32
if srcs[0] != nil {
r := srcs[0].regionWithPadding()
oxf, oyf = float32(r.Min.X), float32(r.Min.Y)
n := len(vertices)
for i := 0; i < n; i += graphics.VertexFloatCount {
vertices[i] += dx
vertices[i+1] += dy
vertices[i+2] += oxf
vertices[i+3] += oyf
}
if shader.unit() == shaderir.Texels {
sw, sh := srcs[0].backend.restorable.InternalSize()
swf, shf := float32(sw), float32(sh)
for i := 0; i < n; i += graphics.VertexFloatCount {
vertices[i+2] /= swf
vertices[i+3] /= shf
}
}
} else {
n := len(vertices)
for i := 0; i < n; i += graphics.VertexFloatCount {
vertices[i] += dx
vertices[i+1] += dy
}
}
for i, src := range srcs {
if src == nil {
continue
}
// A source region can be deliberately empty when this is not needed in order to avoid unexpected
// performance issue (#1293).
if srcRegions[i].Empty() {
continue
}
r := src.regionWithPadding()
srcRegions[i] = srcRegions[i].Add(r.Min)
}
var imgs [graphics.ShaderImageCount]*restorable.Image
for i, src := range srcs {
if src == nil {
continue
}
imgs[i] = src.backend.restorable
}
i.backend.restorable.DrawTriangles(imgs, vertices, indices, blend, dstRegion, srcRegions, shader.shader, uniforms, evenOdd)
for _, src := range srcs {
if src == nil {
continue
}
if !src.isOnSourceBackend() && src.canBePutOnAtlas() {
// src might already registered, but assigning it again is not harmful.
imagesToPutOnSourceBackend.add(src)
}
}
}
// WritePixels replaces the pixels on the image.
func (i *Image) WritePixels(pix []byte, region image.Rectangle) {
backendsM.Lock()
defer backendsM.Unlock()
i.writePixels(pix, region)
}
func (i *Image) writePixels(pix []byte, region image.Rectangle) {
if i.disposed {
panic("atlas: the image must not be disposed at writePixels")
}
if l := 4 * region.Dx() * region.Dy(); len(pix) != l {
panic(fmt.Sprintf("atlas: len(p) must be %d but %d", l, len(pix)))
}
i.resetUsedAsSourceCount()
if i.backend == nil {
if pix == nil {
return
}
// Allocate as a source as this image will likely be used as a source.
i.allocate(nil, true)
}
r := i.regionWithPadding()
if !region.Eq(image.Rect(0, 0, i.width, i.height)) || i.paddingSize() == 0 {
region = region.Add(r.Min)
if pix == nil {
i.backend.restorable.WritePixels(nil, region)
return
}
// Copy pixels in the case when pix is modified before the graphics command is executed.
pix2 := allocBytesFromPool(len(pix))
copy(pix2, pix)
i.backend.restorable.WritePixels(pix2, region)
return
}
pixb := allocBytesFromPool(4 * r.Dx() * r.Dy())
// Clear the edges. pixb might not be zero-cleared.
// TODO: These loops assume that paddingSize is 1.
// TODO: Is clearing edges explicitly really needed?
const paddingSize = 1
if paddingSize != i.paddingSize() {
panic(fmt.Sprintf("atlas: writePixels assumes the padding is always 1 but the actual padding was %d", i.paddingSize()))
}
rowPixels := 4 * r.Dx()
for i := 0; i < rowPixels; i++ {
pixb[rowPixels*(r.Dy()-1)+i] = 0
}
for j := 1; j < r.Dy(); j++ {
pixb[rowPixels*j-4] = 0
pixb[rowPixels*j-3] = 0
pixb[rowPixels*j-2] = 0
pixb[rowPixels*j-1] = 0
}
// Copy the content.
for j := 0; j < region.Dy(); j++ {
copy(pixb[4*j*r.Dx():], pix[4*j*region.Dx():4*(j+1)*region.Dx()])
}
i.backend.restorable.WritePixels(pixb, r)
}
func (i *Image) ReadPixels(graphicsDriver graphicsdriver.Graphics, pixels []byte, region image.Rectangle) error {
backendsM.Lock()
defer backendsM.Unlock()
// In the tests, BeginFrame might not be called often and then images might not be disposed (#2292).
// To prevent memory leaks, flush the deferred functions here.
flushDeferred()
if i.backend == nil || i.backend.restorable == nil {
for i := range pixels {
pixels[i] = 0
}
return nil
}
r := i.regionWithPadding()
return i.backend.restorable.ReadPixels(graphicsDriver, pixels, region.Add(r.Min))
}
// MarkDisposed marks the image as disposed. The actual operation is deferred.
// MarkDisposed can be called from finalizers.
//
// A function from finalizer must not be blocked, but disposing operation can be blocked.
// Defer this operation until it becomes safe. (#913)
func (i *Image) MarkDisposed() {
// As MarkDisposed can be invoked from finalizers, backendsM should not be used.
deferredM.Lock()
deferred = append(deferred, func() {
i.dispose(true)
})
deferredM.Unlock()
}
func (i *Image) dispose(markDisposed bool) {
defer func() {
if markDisposed {
i.disposed = true
}
i.backend = nil
i.node = nil
if markDisposed {
runtime.SetFinalizer(i, nil)
}
}()
i.resetUsedAsSourceCount()
if i.disposed {
return
}
if i.backend == nil {
// Not allocated yet.
return
}
if !i.isOnAtlas() {
i.backend.restorable.Dispose()
return
}
i.backend.page.Free(i.node)
if !i.backend.page.IsEmpty() {
// As this part can be reused, this should be cleared explicitly.
r := i.regionWithPadding()
i.backend.restorable.ClearPixels(r)
return
}
i.backend.restorable.Dispose()
for idx, sh := range theBackends {
if sh == i.backend {
theBackends = append(theBackends[:idx], theBackends[idx+1:]...)
return
}
}
panic("atlas: backend not found at an image being disposed")
}
func NewImage(width, height int, imageType ImageType) *Image {
// Actual allocation is done lazily, and the lock is not needed.
return &Image{
width: width,
height: height,
imageType: imageType,
}
}
func (i *Image) canBePutOnAtlas() bool {
if minSourceSize == 0 || minDestinationSize == 0 || maxSize == 0 {
panic("atlas: min*Size or maxSize must be initialized")
}
if i.imageType != ImageTypeRegular {
return false
}
return i.width+i.paddingSize() <= maxSize && i.height+i.paddingSize() <= maxSize
}
func (i *Image) allocate(forbiddenBackends []*backend, asSource bool) {
if i.backend != nil {
panic("atlas: the image is already allocated")
}
runtime.SetFinalizer(i, (*Image).MarkDisposed)
if i.imageType == ImageTypeScreen {
if asSource {
panic("atlas: a screen image cannot be created as a source")
}
// A screen image doesn't have a padding.
i.backend = &backend{
restorable: restorable.NewImage(i.width, i.height, restorable.ImageTypeScreen),
}
return
}
wp := i.width + i.paddingSize()
hp := i.height + i.paddingSize()
if !i.canBePutOnAtlas() {
if wp > maxSize || hp > maxSize {
panic(fmt.Sprintf("atlas: the image being put on an atlas is too big: width: %d, height: %d", i.width, i.height))
}
typ := restorable.ImageTypeRegular
if i.imageType == ImageTypeVolatile {
typ = restorable.ImageTypeVolatile
}
i.backend = &backend{
restorable: restorable.NewImage(wp, hp, typ),
source: asSource && typ == restorable.ImageTypeRegular,
}
return
}
// Check if an existing backend is available.
loop:
for _, b := range theBackends {
if b.source != asSource {
continue
}
for _, bb := range forbiddenBackends {
if b == bb {
continue loop
}
}
if n, ok := b.tryAlloc(wp, hp); ok {
i.backend = b
i.node = n
return
}
}
var width, height int
if asSource {
width, height = minSourceSize, minSourceSize
} else {
width, height = minDestinationSize, minDestinationSize
}
for wp > width {
if width == maxSize {
panic(fmt.Sprintf("atlas: the image being put on an atlas is too big: width: %d, height: %d", i.width, i.height))
}
width *= 2
}
for hp > height {
if height == maxSize {
panic(fmt.Sprintf("atlas: the image being put on an atlas is too big: width: %d, height: %d", i.width, i.height))
}
height *= 2
}
typ := restorable.ImageTypeRegular
if i.imageType == ImageTypeVolatile {
typ = restorable.ImageTypeVolatile
}
b := &backend{
restorable: restorable.NewImage(width, height, typ),
page: packing.NewPage(width, height, maxSize),
source: asSource,
}
theBackends = append(theBackends, b)
n := b.page.Alloc(wp, hp)
if n == nil {
panic("atlas: Alloc result must not be nil at allocate")
}
i.backend = b
i.node = n
}
func (i *Image) DumpScreenshot(graphicsDriver graphicsdriver.Graphics, path string, blackbg bool) (string, error) {
backendsM.Lock()
defer backendsM.Unlock()
return i.backend.restorable.Dump(graphicsDriver, path, blackbg, image.Rect(0, 0, i.width, i.height))
}
func EndFrame(graphicsDriver graphicsdriver.Graphics, swapBuffersForGL func()) error {
backendsM.Lock()
if err := restorable.EndFrame(graphicsDriver, swapBuffersForGL); err != nil {
return err
}
for _, b := range theBackends {
b.sourceInThisFrame = false
}
return nil
}
func floorPowerOf2(x int) int {
if x <= 0 {
return 0
}
p2 := 1
for p2*2 <= x {
p2 *= 2
}
return p2
}
func BeginFrame(graphicsDriver graphicsdriver.Graphics) error {
defer backendsM.Unlock()
var err error
initOnce.Do(func() {
err = restorable.InitializeGraphicsDriverState(graphicsDriver)
if err != nil {
return
}
if len(theBackends) != 0 {
panic("atlas: all the images must be not on an atlas before the game starts")
}
// min*Size and maxSize can already be set for testings.
if minSourceSize == 0 {
minSourceSize = 1024
}
if minDestinationSize == 0 {
minDestinationSize = 16
}
if maxSize == 0 {
maxSize = floorPowerOf2(restorable.MaxImageSize(graphicsDriver))
}
})
if err != nil {
return err
}
// Restore images first before other image manipulations (#2075).
if err := restorable.RestoreIfNeeded(graphicsDriver); err != nil {
return err
}
flushDeferred()
putImagesOnSourceBackend(graphicsDriver)
return nil
}
func DumpImages(graphicsDriver graphicsdriver.Graphics, dir string) (string, error) {
backendsM.Lock()
defer backendsM.Unlock()
return restorable.DumpImages(graphicsDriver, dir)
}