ebiten/internal
Hajime Hoshi 7e4cdf5211 internal/ui: use a more precise timer for Windows
When SetScreenClearedEveryFalse(false) and SetVsyncEnabled(false),
Draw might not be called as often as expected on Windows due to its
timer precision. This change improves the situation.

Updates #2889
2024-01-28 14:15:20 +09:00
..
affine all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
atlas all: remove the comments about restorable 2024-01-13 20:00:01 +09:00
beforemaintest internal/buffered: move tests to internal/beforemaintest 2024-01-16 13:07:10 +09:00
buffered internal/buffered: fix comments 2024-01-17 04:19:07 +09:00
builtinshader all: rename arguments in Fragment 2023-09-21 01:35:57 +09:00
clock all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
cocoa internal/cocoa: integrate internal/graphicsdriver/metal/ns and internal/cocoa 2024-01-02 22:22:19 +09:00
debug internal/debug: bug fix: add SwitchLogger to dump logs for each frame correctly 2023-08-26 03:38:37 +09:00
file ebiten: implement DroppedFiles to replace AppendDroppedFiles 2023-01-25 14:27:11 +09:00
gamepad all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
gamepaddb internal/gamepaddb: refactoring 2023-12-24 23:41:44 +09:00
glfw internal/glfw: change the default client API to No-API 2023-12-21 04:05:13 +09:00
graphics all: fix typos (#2864) 2023-12-17 22:42:34 +09:00
graphicscommand internal/graphicscommand: refactoring: remove a hard-coded part for ShaderImageCount (#2895) 2024-01-26 13:03:04 +09:00
graphicsdriver internal/graphicsdriver/directx: bug fix: Go 1.22 + 32bit Windows + DirectX 12 didn't work well 2024-01-27 18:06:53 +09:00
hook internal/hook: rename hooks -> hook 2023-10-06 13:58:00 +09:00
jsutil all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
microsoftgdk internal/microsoftgdk: improve forward compatibility 2022-12-25 22:00:22 +09:00
mipmap internal/mipmap: use a better image size 2024-01-18 16:10:15 +09:00
packing internal/packing: rename a function 2024-01-13 17:42:51 +09:00
png go generate 2023-03-15 03:18:28 +09:00
processtest internal/processtest: remove an empty line 2023-11-19 17:01:00 +09:00
shader internal/shaderir/msl: always use the same function names 2024-01-07 18:54:15 +09:00
shaderir internal/shaderir/msl: always use the same function names 2024-01-07 18:54:15 +09:00
testing all: rename arguments in Kage 2023-09-24 16:46:36 +09:00
thread internal/thread: fix comments 2023-12-23 23:23:52 +09:00
ui internal/ui: use a more precise timer for Windows 2024-01-28 14:15:20 +09:00
vettools internal/vettools: bug fix: vettool itself failed with vettool check 2023-10-04 12:56:14 +09:00
vibrate all: add files for PlayStation 5 2023-10-16 00:54:08 +09:00
winver internal/winver: fix a panic message 2023-10-05 01:25:09 +09:00