mirror of
https://github.com/hajimehoshi/ebiten.git
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91 lines
2.8 KiB
Go
91 lines
2.8 KiB
Go
// Copyright 2022 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build !playstation5
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package gl
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const (
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ALWAYS = 0x0207
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ARRAY_BUFFER = 0x8892
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BACK = 0x0405
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BLEND = 0x0BE2
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CLAMP_TO_EDGE = 0x812F
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COLOR_ATTACHMENT0 = 0x8CE0
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COMPILE_STATUS = 0x8B81
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DECR_WRAP = 0x8508
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DEPTH24_STENCIL8 = 0x88F0
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DST_ALPHA = 0x0304
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DST_COLOR = 0x0306
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DYNAMIC_DRAW = 0x88E8
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ELEMENT_ARRAY_BUFFER = 0x8893
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FALSE = 0
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FLOAT = 0x1406
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FRAGMENT_SHADER = 0x8B30
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FRAMEBUFFER = 0x8D40
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FRAMEBUFFER_BINDING = 0x8CA6
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FRAMEBUFFER_COMPLETE = 0x8CD5
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FRONT = 0x0404
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FRONT_AND_BACK = 0x0408
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FUNC_ADD = 0x8006
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FUNC_REVERSE_SUBTRACT = 0x800b
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FUNC_SUBTRACT = 0x800a
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HIGH_FLOAT = 0x8DF2
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INCR_WRAP = 0x8507
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INFO_LOG_LENGTH = 0x8B84
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INVERT = 0x150A
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KEEP = 0x1E00
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LINK_STATUS = 0x8B82
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MAX = 0x8008
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MAX_TEXTURE_SIZE = 0x0D33
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MIN = 0x8007
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NEAREST = 0x2600
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NO_ERROR = 0
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NOTEQUAL = 0x0205
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ONE = 1
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ONE_MINUS_DST_ALPHA = 0x0305
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ONE_MINUS_DST_COLOR = 0x0307
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ONE_MINUS_SRC_ALPHA = 0x0303
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ONE_MINUS_SRC_COLOR = 0x0301
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PIXEL_PACK_BUFFER = 0x88EB
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PIXEL_UNPACK_BUFFER = 0x88EC
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READ_WRITE = 0x88BA
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RENDERBUFFER = 0x8D41
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RGBA = 0x1908
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SCISSOR_TEST = 0x0C11
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SHORT = 0x1402
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SRC_ALPHA = 0x0302
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SRC_ALPHA_SATURATE = 0x0308
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SRC_COLOR = 0x0300
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STENCIL_ATTACHMENT = 0x8D20
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STENCIL_BUFFER_BIT = 0x0400
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STENCIL_INDEX8 = 0x8D48
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STENCIL_TEST = 0x0B90
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STREAM_DRAW = 0x88E0
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TEXTURE0 = 0x84C0
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TEXTURE_2D = 0x0DE1
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TEXTURE_MAG_FILTER = 0x2800
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TEXTURE_MIN_FILTER = 0x2801
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TEXTURE_WRAP_S = 0x2802
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TEXTURE_WRAP_T = 0x2803
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TRIANGLES = 0x0004
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TRUE = 1
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UNPACK_ALIGNMENT = 0x0CF5
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UNSIGNED_BYTE = 0x1401
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UNSIGNED_INT = 0x1405
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VERTEX_SHADER = 0x8B31
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WRITE_ONLY = 0x88B9
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ZERO = 0
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)
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