..
glfw
Update go-gl/glfw for GLFW 3.3.4
2021-07-27 12:54:11 +09:00
callback_notwindows.go
ebiten: Add IsWindowBeingClosed / SetWindowClosingHandled / IsWindowClosingHandled
2021-06-14 02:29:11 +09:00
callback_windows.go
ebiten: Add IsWindowBeingClosed / SetWindowClosingHandled / IsWindowClosingHandled
2021-06-14 02:29:11 +09:00
const.go
internal/uidriver/glfw: Use glfwGameGamepadState
2021-07-21 16:09:30 +09:00
Dockerfile
internal/glfw: Use a more stable version of MinGW
2021-08-13 03:35:51 +09:00
gen.go
Add go:build comments with go1.17beta1 fmt
2021-06-11 01:11:46 +09:00
gen.sh
internal/glfw: Update Dockerfile and regenerate DLLs
2021-04-17 20:11:10 +09:00
generate.go
Bug fix: Compile error for Wasm
2020-10-07 02:23:45 +09:00
glfw_notwindows.go
ebiten: Add FPSModeType, FPSMode, SetFPSMode, and ScheduleFrame
2021-07-24 16:09:13 +09:00
glfw_windows.go
internal/glfw, internal/graphicsdriver/opengl/gl: Use the last byte to detect a bool
2021-08-25 02:09:55 +09:00
glfwdll_windows_386.go
internal/glfw: Use a more stable version of MinGW
2021-08-13 03:35:51 +09:00
glfwdll_windows_amd64.go
internal/glfw: Use a more stable version of MinGW
2021-08-13 03:35:51 +09:00
glfwdllhash_windows_386.go
internal/glfw: Use a more stable version of MinGW
2021-08-13 03:35:51 +09:00
glfwdllhash_windows_amd64.go
internal/glfw: Use a more stable version of MinGW
2021-08-13 03:35:51 +09:00
keys.go
Add go:build comments with go1.17beta1 fmt
2021-06-11 01:11:46 +09:00
load_windows.go
internal/glfw: Refactoring
2021-08-09 14:55:10 +09:00
native_darwin.go
ui: Replace the native window's type (unsafe.Pointer) with uintptr
2020-09-04 00:51:48 +09:00
native_windows.go
ui: Replace the native window's type (unsafe.Pointer) with uintptr
2020-09-04 00:51:48 +09:00
tools.go
Add go:build comments with go1.17beta1 fmt
2021-06-11 01:11:46 +09:00
type.go
internal/uidriver/glfw: Use glfwGameGamepadState
2021-07-21 16:09:30 +09:00