mirror of
https://github.com/hajimehoshi/ebiten.git
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c7330883ef
Now a scissor (a clipping region) can be specified, we don't have to worry about the rendering results out of the specified region. Replace the implmenetation of the Fill with just a DrawTriangles with an empty white image. As a side effect, SubImage is avilable for Fill. Fixes #1416
233 lines
6.4 KiB
Go
233 lines
6.4 KiB
Go
// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package restorable_test
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import (
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"image/color"
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"testing"
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"github.com/hajimehoshi/ebiten/v2/internal/driver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphics"
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. "github.com/hajimehoshi/ebiten/v2/internal/restorable"
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etesting "github.com/hajimehoshi/ebiten/v2/internal/testing"
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)
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var emptyImage = NewImage(3, 3)
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func clearImage(img *Image, w, h int) {
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dx0 := float32(0)
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dy0 := float32(0)
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dx1 := float32(w)
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dy1 := float32(h)
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sx0 := float32(1)
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sy0 := float32(1)
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sx1 := float32(2)
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sy1 := float32(2)
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vs := []float32{
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dx0, dy0, sx0, sy0, 0, 0, 0, 0,
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dx1, dy0, sx1, sy0, 0, 0, 0, 0,
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dx0, dy1, sx0, sy1, 0, 0, 0, 0,
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dx1, dy1, sx1, sy1, 0, 0, 0, 0,
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}
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is := graphics.QuadIndices()
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dr := driver.Region{
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X: 0,
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Y: 0,
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Width: float32(w),
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Height: float32(h),
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}
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img.DrawTriangles([graphics.ShaderImageNum]*Image{emptyImage}, [graphics.ShaderImageNum - 1][2]float32{}, vs, is, nil, driver.CompositeModeClear, driver.FilterNearest, driver.AddressUnsafe, dr, driver.Region{}, nil, nil)
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}
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func TestShader(t *testing.T) {
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img := NewImage(1, 1)
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defer img.Dispose()
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ir := etesting.ShaderProgramFill(0xff, 0, 0, 0xff)
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s := NewShader(&ir)
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dr := driver.Region{
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X: 0,
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Y: 0,
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Width: 1,
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Height: 1,
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}
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img.DrawTriangles([graphics.ShaderImageNum]*Image{}, [graphics.ShaderImageNum - 1][2]float32{}, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, dr, driver.Region{}, s, nil)
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if err := ResolveStaleImages(); err != nil {
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t.Fatal(err)
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}
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if err := RestoreIfNeeded(); err != nil {
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t.Fatal(err)
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}
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want := color.RGBA{0xff, 0, 0, 0xff}
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got := pixelsToColor(img.BasePixelsForTesting(), 0, 0)
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if !sameColors(got, want, 1) {
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t.Errorf("got %v, want %v", got, want)
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}
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}
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func TestShaderChain(t *testing.T) {
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const num = 10
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imgs := []*Image{}
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for i := 0; i < num; i++ {
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img := NewImage(1, 1)
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defer img.Dispose()
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imgs = append(imgs, img)
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}
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imgs[0].ReplacePixels([]byte{0xff, 0, 0, 0xff}, 0, 0, 1, 1)
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ir := etesting.ShaderProgramImages(1)
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s := NewShader(&ir)
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for i := 0; i < num-1; i++ {
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dr := driver.Region{
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X: 0,
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Y: 0,
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Width: 1,
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Height: 1,
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}
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imgs[i+1].DrawTriangles([graphics.ShaderImageNum]*Image{imgs[i]}, [graphics.ShaderImageNum - 1][2]float32{}, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, dr, driver.Region{}, s, nil)
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}
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if err := ResolveStaleImages(); err != nil {
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t.Fatal(err)
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}
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if err := RestoreIfNeeded(); err != nil {
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t.Fatal(err)
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}
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for i, img := range imgs {
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want := color.RGBA{0xff, 0, 0, 0xff}
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got := pixelsToColor(img.BasePixelsForTesting(), 0, 0)
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if !sameColors(got, want, 1) {
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t.Errorf("%d: got %v, want %v", i, got, want)
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}
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}
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}
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func TestShaderMultipleSources(t *testing.T) {
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var srcs [graphics.ShaderImageNum]*Image
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for i := range srcs {
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srcs[i] = NewImage(1, 1)
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}
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srcs[0].ReplacePixels([]byte{0x40, 0, 0, 0xff}, 0, 0, 1, 1)
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srcs[1].ReplacePixels([]byte{0, 0x80, 0, 0xff}, 0, 0, 1, 1)
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srcs[2].ReplacePixels([]byte{0, 0, 0xc0, 0xff}, 0, 0, 1, 1)
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dst := NewImage(1, 1)
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ir := etesting.ShaderProgramImages(3)
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s := NewShader(&ir)
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var offsets [graphics.ShaderImageNum - 1][2]float32
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dr := driver.Region{
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X: 0,
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Y: 0,
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Width: 1,
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Height: 1,
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}
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dst.DrawTriangles(srcs, offsets, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, dr, driver.Region{}, s, nil)
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// Clear one of the sources after DrawTriangles. dst should not be affected.
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clearImage(srcs[0], 1, 1)
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if err := ResolveStaleImages(); err != nil {
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t.Fatal(err)
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}
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if err := RestoreIfNeeded(); err != nil {
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t.Fatal(err)
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}
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want := color.RGBA{0x40, 0x80, 0xc0, 0xff}
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got := pixelsToColor(dst.BasePixelsForTesting(), 0, 0)
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if !sameColors(got, want, 1) {
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t.Errorf("got %v, want %v", got, want)
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}
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}
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func TestShaderMultipleSourcesOnOneTexture(t *testing.T) {
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src := NewImage(3, 1)
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src.ReplacePixels([]byte{
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0x40, 0, 0, 0xff,
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0, 0x80, 0, 0xff,
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0, 0, 0xc0, 0xff,
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}, 0, 0, 3, 1)
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srcs := [graphics.ShaderImageNum]*Image{src, src, src}
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dst := NewImage(1, 1)
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ir := etesting.ShaderProgramImages(3)
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s := NewShader(&ir)
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offsets := [graphics.ShaderImageNum - 1][2]float32{
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{1, 0},
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{2, 0},
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}
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dr := driver.Region{
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X: 0,
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Y: 0,
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Width: 1,
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Height: 1,
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}
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dst.DrawTriangles(srcs, offsets, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, dr, driver.Region{}, s, nil)
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// Clear one of the sources after DrawTriangles. dst should not be affected.
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clearImage(srcs[0], 3, 1)
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if err := ResolveStaleImages(); err != nil {
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t.Fatal(err)
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}
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if err := RestoreIfNeeded(); err != nil {
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t.Fatal(err)
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}
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want := color.RGBA{0x40, 0x80, 0xc0, 0xff}
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got := pixelsToColor(dst.BasePixelsForTesting(), 0, 0)
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if !sameColors(got, want, 1) {
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t.Errorf("got %v, want %v", got, want)
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}
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}
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func TestShaderDispose(t *testing.T) {
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img := NewImage(1, 1)
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defer img.Dispose()
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ir := etesting.ShaderProgramFill(0xff, 0, 0, 0xff)
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s := NewShader(&ir)
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dr := driver.Region{
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X: 0,
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Y: 0,
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Width: 1,
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Height: 1,
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}
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img.DrawTriangles([graphics.ShaderImageNum]*Image{}, [graphics.ShaderImageNum - 1][2]float32{}, quadVertices(1, 1, 0, 0), graphics.QuadIndices(), nil, driver.CompositeModeCopy, driver.FilterNearest, driver.AddressUnsafe, dr, driver.Region{}, s, nil)
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// Dispose the shader. This should invalidates all the images using this shader i.e., all the images become
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// stale.
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s.Dispose()
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if err := ResolveStaleImages(); err != nil {
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t.Fatal(err)
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}
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if err := RestoreIfNeeded(); err != nil {
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t.Fatal(err)
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}
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want := color.RGBA{0xff, 0, 0, 0xff}
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got := pixelsToColor(img.BasePixelsForTesting(), 0, 0)
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if !sameColors(got, want, 1) {
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t.Errorf("got %v, want %v", got, want)
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}
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}
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