ebiten/internal/ui
Hajime Hoshi 86fa9366f7 internal/ui: use 'set' instead of 'push' for cursors
We don't need to use a cursor stack.
2023-01-07 19:16:41 +09:00
..
api_windows.go internal/ui: bug fix: compile error 2022-12-13 02:38:45 +09:00
context.go internal/ui: re-enable skipping to render the final screen when possible 2023-01-03 23:09:28 +09:00
egl_nintendosdk.go internal/ui: use a separate render thread for Nintendo Switch 2023-01-03 21:12:18 +09:00
globalstate.go ebiten: add RunGameWithOptions to specify graphics library 2022-12-09 21:27:31 +09:00
graphics.go internal/ui: bug fix: the env variable should be used only when the library is not specified 2022-12-29 15:44:55 +09:00
hideconsole_notwindows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
hideconsole_windows.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
image.go internal/ui: simplify the logic of skipping rendering 2022-12-20 11:34:47 +09:00
init_nintendosdk.cpp internal/ui: bug fix: compile failures with -tags=nintendosdk 2023-01-03 20:12:36 +09:00
init_nintendosdk.h internal/ui: rename ebitengine_Init -> ebitengine_Initialize 2023-01-03 19:23:38 +09:00
input_glfw.go internal/ui: rename t -> mainThread 2022-12-28 15:59:53 +09:00
input_js.go internal/ui: rename functions 2022-12-27 12:54:01 +09:00
input_mobile.go internal/ui: rename functions 2022-12-27 12:54:01 +09:00
input_nintendosdk.cpp internal/ui: use -overlay to provide the implementation for Nintendo Switch 2023-01-01 01:35:05 +09:00
input_nintendosdk.go internal/ui: bug fix: compile error on the testing CI 2023-01-01 18:01:14 +09:00
input_nintendosdk.h internal/ui: bug fix: compile error on the testing CI 2023-01-01 18:01:14 +09:00
input.go internal/ui: bug fix: input state should be reset for each tick, not frame 2022-12-20 10:07:19 +09:00
keys_glfw.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
keys_js.go internal/ui: remove old Edge browser support 2022-12-16 22:56:36 +09:00
keys_mobile.go all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
keys.go internal/ui: stop panicking at Key.String 2022-12-25 00:33:08 +09:00
notprofile_nintendosdk.go internal/ui: use -overlay to provide the implementation for Nintendo Switch 2023-01-03 19:10:15 +09:00
profile_nintendosdk.go internal/ui: use -overlay to provide the implementation for Nintendo Switch 2023-01-03 19:10:15 +09:00
run_glfw_notsinglethread.go internal/ui: refactoring 2023-01-03 21:17:47 +09:00
run_glfw_singlethread.go all: separate the rendering thread from the main thread 2022-12-30 22:57:34 +09:00
shader.go internal/ui: refactoring: reduce APIs 2022-12-09 00:05:22 +09:00
ui_android.go internal/graphicsdriver/opengl: remove SetGomobileGLContext 2022-11-13 15:07:14 +09:00
ui_glfw_darwin.go internal/ui: use 'set' instead of 'push' for cursors 2023-01-07 19:16:41 +09:00
ui_glfw_unix.go ebiten: add RunGameOptions.SkipTaskbar 2022-12-13 02:00:44 +09:00
ui_glfw_windows.go internal/ui: bug fix: care the case when CoInitializeEx returns S_FALSE 2022-12-13 13:01:32 +09:00
ui_glfw.go internal/ui: update comments 2023-01-03 21:39:34 +09:00
ui_ios.go internal/ui: bug fix: IsGL / SetUIView can be called before initialization is done 2022-11-15 01:53:20 +09:00
ui_js.go internal/ui: bug fix: SetWindowIcon crashed in the single-thread mode 2022-12-30 00:01:11 +09:00
ui_mobile.go internal/ui: bug fix: compile error on mobiles 2022-12-30 15:44:01 +09:00
ui_nintendosdk.go internal/ui: use a separate render thread for Nintendo Switch 2023-01-03 21:12:18 +09:00
ui.go internal/ui: freeze the input state for each frame 2022-12-18 23:54:43 +09:00
window_glfw.go internal/ui: rename t -> mainThread 2022-12-28 15:59:53 +09:00
window.go internal/ui: return a null Window on Xbox 2022-06-01 01:26:31 +09:00