ebiten/internal/monogame/monogame.go
2020-04-04 22:59:55 +09:00

94 lines
2.0 KiB
Go

// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build js
package monogame
import (
"runtime"
"syscall/js"
)
// TODO: This implementation depends on some C# files that are not uploaded yet.
// Create 'ebitenmonogame' command to generate C# project for the MonoGame.
// TODO: Update this
const temporaryNamespace = "Go2DotNet.Example.Rotate"
type UpdateDrawer interface {
Update() error
Draw() error
}
type Game struct {
binding js.Value
update js.Func
draw js.Func
}
var currentGame *Game
func CurrentGame() *Game {
return currentGame
}
func NewGame(ud UpdateDrawer) *Game {
update := js.FuncOf(func(this js.Value, args []js.Value) interface{} {
return ud.Update()
})
draw := js.FuncOf(func(this js.Value, args []js.Value) interface{} {
return ud.Draw()
})
v := js.Global().Get(".net").Get(temporaryNamespace+".GoBinding").New(update, draw)
g := &Game{
binding: v,
update: update,
draw: draw,
}
runtime.SetFinalizer(g, (*Game).Dispose)
currentGame = g
return g
}
func (g *Game) Dispose() {
runtime.SetFinalizer(g, nil)
g.update.Release()
g.draw.Release()
currentGame = nil
}
func (g *Game) Run() {
g.binding.Call("Run")
}
func (g *Game) NewRenderTarget2D(width, height int) *RenderTarget2D {
r := &RenderTarget2D{
v: g.binding.Call("NewRenderTarget2D", width, height),
}
runtime.SetFinalizer(r, (*RenderTarget2D).Dispose)
return r
}
type RenderTarget2D struct {
v js.Value
}
func (r *RenderTarget2D) Dispose() {
runtime.SetFinalizer(r, nil)
r.v.Call("Dispose")
}