ebiten/example/game/monochrome/monochrome.go
2013-06-23 23:43:44 +09:00

61 lines
1.2 KiB
Go

package monochrome
import (
"github.com/hajimehoshi/go.ebiten/graphics"
"github.com/hajimehoshi/go.ebiten/graphics/matrix"
"image"
"image/color"
_ "image/png"
"os"
)
type Monochrome struct {
ebitenTexture graphics.Texture
}
func New() *Monochrome {
return &Monochrome{}
}
func (game *Monochrome) ScreenWidth() int {
return 256
}
func (game *Monochrome) ScreenHeight() int {
return 240
}
func (game *Monochrome) Fps() int {
return 60
}
func (game *Monochrome) Init(tf graphics.TextureFactory) {
file, err := os.Open("ebiten.png")
if err != nil {
panic(err)
}
defer file.Close()
img, _, err := image.Decode(file)
if err != nil {
panic(err)
}
if game.ebitenTexture, err = tf.NewTextureFromImage(img); err != nil {
panic(err)
}
}
func (game *Monochrome) Update() {
}
func (game *Monochrome) Draw(g graphics.GraphicsContext, offscreen graphics.Texture) {
g.Fill(&color.RGBA{R: 128, G: 128, B: 255, A: 255})
geometryMatrix := matrix.IdentityGeometry()
tx := game.ScreenWidth() / 2 - game.ebitenTexture.Width / 2
ty := game.ScreenHeight() / 2 - game.ebitenTexture.Height / 2
geometryMatrix.Translate(float64(tx), float64(ty))
g.DrawTexture(game.ebitenTexture.ID,
geometryMatrix, matrix.Monochrome())
}