Ebitengine - A dead simple 2D game engine for Go
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Hajime Hoshi 8d74039617 internal/graphicsdriver/directx: increment numDescriptorsPerFrame
16 seems too conservative. Let's double it.

Updates #2188
2022-07-15 02:42:23 +09:00
.builds .build: bug fix: remove an unused template parameter 2021-12-15 03:08:19 +09:00
.github add the ebitengine version build tags besides the ebiten version 2022-07-09 15:38:03 +09:00
audio audio: rename channelNum -> channelCount 2022-07-13 02:08:38 +09:00
cmd/ebitenmobile cmd/ebitenmobile: bug fix: the first character of a framework name must be an upper case 2022-07-09 18:39:51 +09:00
docs docs: Remove unused contents 2019-03-22 03:23:48 +09:00
ebitenutil ebitenutil: fix typo 2022-07-11 12:22:56 +09:00
examples examples: change the name convention: Num -> Count 2022-07-13 02:02:48 +09:00
inpututil inpututil: bug fix: out of range at scanning buttons 2022-06-29 15:55:08 +09:00
internal internal/graphicsdriver/directx: increment numDescriptorsPerFrame 2022-07-15 02:42:23 +09:00
misc misc: update README 2022-05-26 00:05:31 +09:00
mobile rename Ebiten -> Ebitengine 2022-05-25 22:48:19 +09:00
text text: update comments 2022-04-04 02:55:15 +09:00
vector vector: fix spelling error in vector/path.go (#2078) 2022-04-24 12:14:18 +09:00
.gitignore audio/internal/readdriver: Implement a driver for Android with Oboe 2021-05-04 23:51:36 +09:00
AUTHORS add Filip Piwowarczyk to AUHTORS 2022-07-03 18:32:56 +09:00
CODE_OF_CONDUCT.md Add CODE_OF_CONDUCT.md 2020-01-08 11:30:57 +09:00
colorm_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
colorm.go internal/graphicscommand: better strings for ColorM 2022-06-30 11:13:02 +09:00
CONTRIBUTING.md update CONTRIBUTING.md 2022-05-27 02:09:27 +09:00
cursor.go internal/driver: move some definitions to internal/ui 2022-02-06 18:13:45 +09:00
doc.go add the ebitengine version build tags besides the ebiten version 2022-07-09 15:38:03 +09:00
export_test.go internal/ui: move the error handlings to the ui package 2022-03-20 16:26:26 +09:00
gameforui.go ebiten: add NewImageWithOptions and NewImageOptions 2022-06-15 02:20:19 +09:00
gamepad.go internal/gamepaddb: move driver.StandardGamepadButton to gamepaddb.StandardButton 2022-02-05 23:11:09 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
genevents.go internal/driver: rename to internal/graphicsdriver 2022-02-06 20:41:32 +09:00
genkeys.go add ebitenginecbackend build tag besides ebitencbackend 2022-07-09 15:23:52 +09:00
geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: fixes a typo (#1930) 2022-01-05 15:06:41 +09:00
go.mod update Oto 2022-07-09 14:39:39 +09:00
go.sum update Oto 2022-07-09 14:39:39 +09:00
graphics.go internal/ui: refactoring: move the logic in gameForUI to context 2022-04-01 22:33:31 +09:00
image_test.go internal/graphics: change the naming convention: Num -> Count 2022-07-13 02:02:44 +09:00
image.go ebiten: update comments 2022-07-13 02:26:30 +09:00
imagedumper_desktop.go ebiten: bug fix: go vet failed 2022-07-09 16:05:39 +09:00
imagedumper_notdesktop.go all: reorder build tags in an alphabetical order 2022-02-08 15:49:15 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
input.go ebiten: rename Gamepad(Axis|Button)Num -> Gamepad(Axis|Button)Count 2022-07-13 01:27:14 +09:00
keys.go ebiten: add Key.MarshalText and Key.UnmarshalText 2022-06-24 03:13:13 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go internal/driver: remove Input 2022-02-06 18:34:31 +09:00
README.md update README 2022-06-23 11:27:29 +09:00
run_mobile.go internal/ui: remove RunWithoutMainLoop in non-mobile environments 2022-02-13 22:31:48 +09:00
run.go internal/ui: refactoring 2022-07-12 12:47:34 +09:00
shader_test.go internal/shader: use all functions for vector comparisons 2022-07-09 02:30:16 +09:00
shader.go internal/shaderir: change the naming convention: Num -> Count 2022-07-13 02:02:48 +09:00
vibrate.go ebiten: update comments about VibrateGamepad 2022-04-15 13:55:54 +09:00
window.go ebiten: fix a wrong comment at WindowResizingModeOnlyFullscreenEnabled 2022-04-15 14:27:21 +09:00

Ebitengine (v2)

Go Reference Build Status

A dead simple 2D game library for Go

Ebitengine (formerly known as Ebiten) is an open source game library for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: External (bluetooth) keyboards are not available on iOS yet.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebitengine is licensed under Apache license version 2.0. See LICENSE file.

The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.