Ebitengine - A dead simple 2D game engine for Go
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.builds examples: remove example build tag (#2433) 2022-11-03 20:24:09 +09:00
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audio audio: use NewContextWithOptions 2023-01-09 19:15:31 +09:00
cmd/ebitenmobile cmd/ebitenmobile: use an independent thread for rendering on iOS 2022-12-28 23:37:13 +09:00
colorm colorm: copy ColorM definition to improve documentations 2022-11-27 13:45:36 +09:00
ebitenutil all: remove old // +build comments (#2431) 2022-11-03 12:55:14 +09:00
examples internal/ui: bug fix: recover the cursor shape when the cursor is visible 2023-01-07 20:03:21 +09:00
inpututil ebiten: add additional MouseButtons (#2467) 2022-11-23 04:28:34 +09:00
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blend.go ebiten: add blend factors 2022-10-18 00:21:13 +09:00
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colorm.go colorm: copy ColorM definition to improve documentations 2022-11-27 13:45:36 +09:00
colorscale.go ebiten: separate a package for ColorM: colorm 2022-11-08 23:50:04 +09:00
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gameforui.go internal/ui: bug fix: input states must be updated before the hook 2022-12-21 11:46:58 +09:00
gamepad.go internal/gamepaddb: move driver.StandardGamepadButton to gamepaddb.StandardButton 2022-02-05 23:11:09 +09:00
generate.go Bug fix: some generators did not work due to a lacked package 2020-03-23 01:36:21 +09:00
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geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: fixes a typo (#1930) 2022-01-05 15:06:41 +09:00
go.mod audio: use NewContextWithOptions 2023-01-09 19:15:31 +09:00
go.sum audio: use NewContextWithOptions 2023-01-09 19:15:31 +09:00
graphics.go ebiten: add RunGameWithOptions to specify graphics library 2022-12-09 21:27:31 +09:00
image_test.go ebiten: separate a package for ColorM: colorm 2022-11-08 23:50:04 +09:00
image.go ebiten: add RunGameWithOptions to specify graphics library 2022-12-09 21:27:31 +09:00
imagedumper.go ebiten: add RunGameOptions.ScreenTransparent 2022-12-09 22:50:57 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
input.go ebiten: add KeyName for desktops and browsers 2022-12-25 03:37:29 +09:00
keys.go ebiten: add Key.MarshalText and Key.UnmarshalText 2022-06-24 03:13:13 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go ebiten: swap the definition MouseButtonMiddle and MouseButtonRight 2022-11-27 13:51:09 +09:00
README.md update README for colorm 2022-11-08 23:52:36 +09:00
run_mobile.go ebiten: add RunGameOptions.ScreenTransparent 2022-12-09 22:50:57 +09:00
run.go ebiten: update comments 2022-12-20 03:09:03 +09:00
shader_test.go internal/graphicsdriver/opengl: fix state tracking of glBindTexture / glActiveTexture interaction (#2526) 2023-01-07 23:13:14 +09:00
shader.go internal/ui: refactoring: reduce APIs 2022-12-09 00:05:22 +09:00
vibrate.go ebiten: typo 2022-09-24 09:37:59 +09:00
window.go ebiten: update comments 2022-10-22 16:15:13 +09:00

Ebitengine (v2)

Go Reference Build Status

A dead simple 2D game engine for Go

Ebitengine (formerly known as Ebiten) is an open source game engine for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: External (bluetooth) keyboards are not available on iOS yet.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebitengine is licensed under Apache license version 2.0. See LICENSE file.

The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.