ebiten/internal/shader/type.go
2020-05-11 00:43:17 +09:00

201 lines
3.7 KiB
Go

// Copyright 2020 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package shader
import (
"fmt"
"go/ast"
"strings"
)
type basicType int
// TODO: What about array types?
const (
basicTypeNone basicType = iota
basicTypeFloat
basicTypeVec2
basicTypeVec3
basicTypeVec4
basicTypeMat2
basicTypeMat3
basicTypeMat4
basicTypeSampler2d
basicTypeStruct
)
type structMember struct {
name string
typ typ
tag string
}
type typ struct {
basic basicType
name string
structMembers []structMember
}
func (t *typ) isNone() bool {
return t.basic == basicTypeNone
}
func (sh *Shader) parseType(expr ast.Expr) typ {
switch t := expr.(type) {
case *ast.Ident:
switch t.Name {
case "float":
return typ{
basic: basicTypeFloat,
}
case "vec2":
return typ{
basic: basicTypeVec2,
}
case "vec3":
return typ{
basic: basicTypeVec3,
}
case "vec4":
return typ{
basic: basicTypeVec4,
}
case "mat2":
return typ{
basic: basicTypeMat2,
}
case "mat3":
return typ{
basic: basicTypeMat3,
}
case "mat4":
return typ{
basic: basicTypeMat4,
}
case "sampler2d":
return typ{
basic: basicTypeSampler2d,
}
default:
sh.addError(t.Pos(), fmt.Sprintf("unexpected type: %s", t.Name))
return typ{}
}
case *ast.StructType:
str := typ{
basic: basicTypeStruct,
}
for _, f := range t.Fields.List {
typ := sh.parseType(f.Type)
var tag string
if f.Tag != nil {
tag = f.Tag.Value
}
for _, n := range f.Names {
str.structMembers = append(str.structMembers, structMember{
name: n.Name,
typ: typ,
tag: tag,
})
}
}
return str
default:
sh.addError(t.Pos(), fmt.Sprintf("unepxected type: %v", t))
return typ{}
}
}
func (t typ) dump(indent int) []string {
idt := strings.Repeat("\t", indent)
switch t.basic {
case basicTypeStruct:
ls := []string{
fmt.Sprintf("%sstruct {", idt),
}
for _, m := range t.structMembers {
ls = append(ls, fmt.Sprintf("%s\t%s %s", idt, m.name, m.typ))
}
ls = append(ls, fmt.Sprintf("%s}", idt))
return ls
default:
return []string{t.basic.String()}
}
}
func (t typ) String() string {
if t.name != "" {
return t.name
}
return t.basic.String()
}
func (t basicType) String() string {
switch t {
case basicTypeNone:
return "(none)"
case basicTypeFloat:
return "float"
case basicTypeVec2:
return "vec2"
case basicTypeVec3:
return "vec3"
case basicTypeVec4:
return "vec4"
case basicTypeMat2:
return "mat2"
case basicTypeMat3:
return "mat3"
case basicTypeMat4:
return "mat4"
case basicTypeSampler2d:
return "sampler2d"
case basicTypeStruct:
return "(struct)"
default:
return fmt.Sprintf("unknown(%d)", t)
}
}
func (t basicType) numeric() bool {
return t != basicTypeNone && t != basicTypeSampler2d
}
func (t basicType) glslString() string {
switch t {
case basicTypeNone:
return "?(none)"
case basicTypeFloat:
return "float"
case basicTypeVec2:
return "vec2"
case basicTypeVec3:
return "vec3"
case basicTypeVec4:
return "vec4"
case basicTypeMat2:
return "mat2"
case basicTypeMat3:
return "mat3"
case basicTypeMat4:
return "mat4"
case basicTypeSampler2d:
return "?(sampler2d)"
default:
return fmt.Sprintf("?(%d)", t)
}
}