ebiten/internal/graphicsdriver/opengl
Hajime Hoshi 8ff42f55a1 internal/graphicsdriver/opengl: Give up restorign on browsers
Using restorable images is expensive as this sometimes requires to
load pixels from GPU. On browsers, just reloading the application
should be fine when the context lost happens.

Closes #1603
2021-06-26 16:54:21 +09:00
..
gl internal/graphicsdriver/opengl: Refactring 2021-06-13 14:19:33 +09:00
gles Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
bytes.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
context_desktop.go internal/graphicsdriver/opengl: Stop using PBO 2021-06-24 21:20:58 +09:00
context_js.go internal/graphicsdriver/opengl: Give up restorign on browsers 2021-06-26 16:54:21 +09:00
context_mobile.go internal/graphicsdriver/opengl: Refactoring: Remove unused arguments from texSubImage2D 2021-06-24 12:06:28 +09:00
context_notwebgl1.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
context_notx.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
context_webgl1.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
context_x.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
context.go graphicsdriver/opengl: Refactoring: Remove shaderType 2020-11-21 23:33:25 +09:00
defaultshader.go Update version to v2.0.0-alpha 2020-10-04 04:30:40 +09:00
framebuffer.go graphicsdriver/opengl: Rename Driver -> Graphics 2020-04-04 17:23:38 +09:00
gl_js.go internal/graphicsdriver/opengl: Bug fix: getBufferSubData was available only with WebGL2 2021-04-06 00:11:51 +09:00
graphics_mobile.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
graphics.go ebiten: Add a new shader function imageDstRegionOnTexture 2020-12-09 11:36:29 +09:00
image.go internal/graphicsdriver/opengl: Stop using PBO 2021-06-24 21:20:58 +09:00
locationcache.go graphicsdriver/opengl: Use glBindAttribLocation instead of glGetAttribLocation 2019-02-16 14:35:53 +09:00
program.go internal/graphicsdriver/opengl: Optimization 2021-01-26 00:45:17 +09:00
shader_desktop.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
shader_js.go graphicsdriver/opengl: Enable dFdx for mobiles 2020-11-21 19:40:11 +09:00
shader_mobile.go Add go:build comments with go1.17beta1 fmt 2021-06-11 01:11:46 +09:00
shader.go graphicsdriver/opengl: Refactoring: Remove shaderType 2020-11-21 23:33:25 +09:00