.. |
api_ios.go
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internal/gamepad: port the gamepad part for c-backend
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2022-02-05 19:11:57 +09:00 |
api_linux.go
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internal/gamepad: port the gamepad part for c-backend
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2022-02-05 19:11:57 +09:00 |
api_windows.go
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internal/gamepad: unify the naming convention for Win32API with other packages
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2022-06-03 16:59:44 +09:00 |
button.go
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internal/gamepad: move driver.GamepadButton to gamepad.Button
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2022-02-05 23:03:30 +09:00 |
extern_android.go
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mobile/ebitenmobileview: bug fix: compile error
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2022-02-05 23:26:44 +09:00 |
gamepad_android.go
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internal/gamepad: port the gamepad part for c-backend
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2022-02-05 19:11:57 +09:00 |
gamepad_cbackend.go
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internal/gamepad: port the gamepad part for c-backend
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2022-02-05 19:11:57 +09:00 |
gamepad_darwin.go
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internal/gamepad: port the gamepad part for c-backend
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2022-02-05 19:11:57 +09:00 |
gamepad_ios.go
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internal/gamepad: port the gamepad part for c-backend
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2022-02-05 19:11:57 +09:00 |
gamepad_js.go
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internal/gamepad: add a warning message when getGamepads is not available
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2022-05-21 23:25:56 +09:00 |
gamepad_linux.go
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internal/gamepad: fix uint16 underflow handling in gamepads. (#2030)
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2022-03-26 15:41:59 +09:00 |
gamepad_null.go
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internal/gamepad: port the implementation for Android
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2022-02-05 17:27:24 +09:00 |
gamepad_windows.go
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internal/gamepad: unify the naming convention for Win32API with other packages
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2022-06-03 16:59:44 +09:00 |
gamepad.go
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internal/gamepad: skip gamepads with more than 32 buttons
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2022-04-01 02:24:15 +09:00 |