ebiten/internal/shader/testdata/define2.expected.vs

20 lines
274 B
GLSL

void F0(out vec2 l0) {
vec2 l1 = vec2(0);
vec2 l2 = vec2(0);
vec2 l3 = vec2(0);
vec2 l4 = vec2(0);
vec2 l5 = vec2(0);
vec2 l6 = vec2(0);
F1(l3);
l2 = (1.0) * (l3);
F1(l6);
l5 = (l6) * (1.0);
l0 = l2;
return;
}
void F1(out vec2 l0) {
l0 = vec2(0.0);
return;
}