ebiten/internal/graphicsdriver
Hajime Hoshi 4021c24534 shader: Separate uniform variables and texture variabls
Textures cannot be treated as a regular variable, then they should
be treated differently from other uniform variables.

Add a new function texture0At replacing texture2D.

Updates #1239
2020-07-08 01:12:07 +09:00
..
metal Remove source-region information from vertices 2020-07-02 23:38:39 +09:00
opengl shader: Separate uniform variables and texture variabls 2020-07-08 01:12:07 +09:00