ebiten/internal/graphicsdriver/opengl
Hajime Hoshi 4021c24534 shader: Separate uniform variables and texture variabls
Textures cannot be treated as a regular variable, then they should
be treated differently from other uniform variables.

Add a new function texture0At replacing texture2D.

Updates #1239
2020-07-08 01:12:07 +09:00
..
gl graphicsdriver/opengl: Enable to bind multiple textures (in theory) 2020-05-17 23:57:42 +09:00
bytes.go Add package graphicsdriver; Move opengl to graphicsdriver/opengl 2018-11-10 22:52:37 +09:00
context_desktop.go graphicsdriver/opengl: Remove isTexture on desktops 2020-05-30 20:56:13 +09:00
context_js.go restorable: Add an explicit way to detect context-lost 2020-05-30 20:29:15 +09:00
context_mobile.go graphicsdriver/opengl: Ignore non-existent uniform locations 2020-05-27 11:39:11 +09:00
context.go Enable to compile Ebiten on js/wasm with Go 1.14 2019-12-19 00:45:53 +09:00
defaultshader.go shader: Separate uniform variables and texture variabls 2020-07-08 01:12:07 +09:00
framebuffer.go graphicsdriver/opengl: Rename Driver -> Graphics 2020-04-04 17:23:38 +09:00
graphics_mobile.go graphicsdriver/opengl: Rename Driver -> Graphics 2020-04-04 17:23:38 +09:00
graphics.go shader: Separate uniform variables and texture variabls 2020-07-08 01:12:07 +09:00
image.go driver: Add ImageID and use this 2020-05-20 00:11:08 +09:00
locationcache.go graphicsdriver/opengl: Use glBindAttribLocation instead of glGetAttribLocation 2019-02-16 14:35:53 +09:00
program.go shader: Separate uniform variables and texture variabls 2020-07-08 01:12:07 +09:00
shader.go graphicsdriver/opengl: Bug fix: fmt arguments 2020-05-25 02:36:45 +09:00
types.go Improve panic messages 2019-02-06 23:43:03 -10:00