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api_windows.go
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all: remove unnecessary build tag restrictions
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2023-10-01 23:27:57 +09:00 |
context.go
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exp/textinput: use native pixels for a candidate window position
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2024-03-03 23:35:34 +09:00 |
graphics.go
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all: add files for PlayStation 5
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2023-10-16 00:54:08 +09:00 |
image.go
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internal/ui: reland: move dotsBuffer from internal/ui.Image to internal/buffered.Image
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2024-01-16 12:45:43 +09:00 |
init_nintendosdk.cpp
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all: fix typos (#2864)
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2023-12-17 22:42:34 +09:00 |
init_nintendosdk.h
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internal/ui: rename ebitengine_Init -> ebitengine_Initialize
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2023-01-03 19:23:38 +09:00 |
input_glfw.go
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internal/ui: refactoring
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2024-03-03 23:27:02 +09:00 |
input_js.go
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ebiten: add (*Monitor).DeviceScaleFactor()
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2024-02-12 17:09:03 +09:00 |
input_mobile.go
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ebiten: add (*Monitor).DeviceScaleFactor()
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2024-02-12 17:09:03 +09:00 |
input_nintendosdk.cpp
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input_nintendosdk.go
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ebiten: add (*Monitor).DeviceScaleFactor()
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2024-02-12 17:09:03 +09:00 |
input_nintendosdk.h
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input_playstation5.go
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all: add files for PlayStation 5
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2023-10-16 00:54:08 +09:00 |
input.go
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internal/ui: use float64 for cursor positions internally
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2023-09-17 03:43:18 +09:00 |
keys_glfw.go
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all: add files for PlayStation 5
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2023-10-16 00:54:08 +09:00 |
keys_js.go
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internal/ui: refactoring: rename uiKeyToJSKey to uiKeyToJSCode
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2024-02-03 15:13:12 +09:00 |
keys.go
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ebiten: add KeyF13 to KeyF24
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2023-10-04 00:45:49 +09:00 |
monitor_glfw.go
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internal/ui: refactoring
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2024-03-03 23:27:02 +09:00 |
notprofile_nintendosdk.go
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profile_nintendosdk.go
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run_notsinglethread.go
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ebiten: add RunGameOptions.SingleThread and deprecate ebitenginesinglethread build tag
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2023-11-05 00:01:44 +09:00 |
run_singlethread.go
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ebiten: add RunGameOptions.SingleThread and deprecate ebitenginesinglethread build tag
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2023-11-05 00:01:44 +09:00 |
run.go
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internal/ui: remove renderThread
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2024-01-02 17:14:38 +09:00 |
shader.go
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ebiten: replace (*ebiten.Shader).Dispose with Deallocate
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2023-11-03 16:25:18 +09:00 |
ui_android.go
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exp/textinput: use native pixels for a candidate window position
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2024-03-03 23:35:34 +09:00 |
ui_darwin.go
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internal/ui: refactoring
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2024-03-03 23:27:02 +09:00 |
ui_glfw.go
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exp/textinput: use native pixels for a candidate window position
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2024-03-03 23:35:34 +09:00 |
ui_ios.go
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exp/textinput: use native pixels for a candidate window position
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2024-03-03 23:35:34 +09:00 |
ui_js.go
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exp/textinput: use native pixels for a candidate window position
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2024-03-03 23:35:34 +09:00 |
ui_linbsd.go
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internal/ui: refactoring
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2024-03-03 23:27:02 +09:00 |
ui_mobile.go
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internal/ui: bug fix: DeviceScaleFactor should be initialized asap on Android
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2024-02-24 19:48:20 +09:00 |
ui_nintendosdk.go
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exp/textinput: use native pixels for a candidate window position
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2024-03-03 23:35:34 +09:00 |
ui_playstation5.go
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exp/textinput: use native pixels for a candidate window position
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2024-03-03 23:35:34 +09:00 |
ui_windows.go
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internal/ui: refactoring
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2024-03-03 23:27:02 +09:00 |
ui.go
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ebiten: add RunGameOptions.X11ClassName and X11InstanceName
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2024-02-11 19:31:29 +09:00 |
window_glfw.go
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internal/ui: refactoring
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2024-03-03 23:27:02 +09:00 |
window.go
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ebiten: add SetWindowMousePassthrough and IsWindowMousePassthrough
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2023-09-18 18:31:22 +09:00 |