ebiten/internal/graphicsdriver/opengl/gl
2023-01-07 17:01:00 +09:00
..
const.go internal/graphicsdriver/opengl/gles: integrate gles and glconst into gl 2022-11-13 14:15:22 +09:00
default_cgo.go internal/shader: introduce integer vectors (ivec2, ivec3, ivec4) 2022-11-21 00:31:23 +09:00
default_js.go internal/shader: introduce integer vectors (ivec2, ivec3, ivec4) 2022-11-21 00:31:23 +09:00
default_purego.go internal/shader: introduce integer vectors (ivec2, ivec3, ivec4) 2022-11-21 00:31:23 +09:00
gomobile.go internal/shader: introduce integer vectors (ivec2, ivec3, ivec4) 2022-11-21 00:31:23 +09:00
interface.go internal/shader: introduce integer vectors (ivec2, ivec3, ivec4) 2022-11-21 00:31:23 +09:00
LICENSE graphicsdriver/opengl: Use non-cgo gl package on Windows (#171) 2018-12-09 03:06:11 +09:00
procaddr_darwin.go internal/graphicsdriver/opengl/gl: refactoring 2022-11-15 02:38:38 +09:00
procaddr_nintendosdk.go internal/graphicsdriver/opengl/gl: automatically choose OpenGL and OpenGL ES 2022-11-14 12:50:53 +09:00
procaddr_others.go internal/graphicsdriver/opengl/gl/: refactoring 2023-01-07 17:01:00 +09:00
procaddr_windows.go internal/graphicsdriver/opengl/gl: automatically choose OpenGL and OpenGL ES 2022-11-14 12:50:53 +09:00
README.md fix typos (#2227) 2022-08-03 22:40:39 +09:00

This is a fork of github.com/go-gl/gl/v2.1/gl with the below patch. This is now modified manually.

The original version is generated from github.com/hajimehoshi/glow's nocgo branch. This enables to remove dependencies on Cgo on Windows.

Now we are working on committing this 'no-cgo' change to the official gl package. See https://github.com/go-gl/glow/pull/102.