mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 03:38:55 +01:00
180 lines
4.5 KiB
Go
180 lines
4.5 KiB
Go
// Copyright 2022 The Ebitengine Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build !darwin && !js && !nintendosdk && !windows
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package gl
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// #cgo LDFLAGS: -ldl
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//
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// #include <dlfcn.h>
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// #include <stdlib.h>
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//
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// static void* getProcAddressGL(void* libGL, const char* name) {
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// static void*(*glXGetProcAddress)(const char*);
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// if (!glXGetProcAddress) {
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// glXGetProcAddress = dlsym(libGL, "glXGetProcAddress");
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// if (!glXGetProcAddress) {
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// glXGetProcAddress = dlsym(libGL, "glXGetProcAddressARB");
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// }
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// }
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// return glXGetProcAddress(name);
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// }
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//
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// static void* getProcAddressGLES(void* libGLES, const char* name) {
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// return dlsym(libGLES, name);
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// }
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import "C"
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import (
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"fmt"
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"os"
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"path/filepath"
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"runtime"
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"sort"
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"strings"
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"unsafe"
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)
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var (
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libGL unsafe.Pointer
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libGLES unsafe.Pointer
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)
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// listLibs returns an appropriate library file paths based on the given library paths and the library name as a prefix.
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// Note that the found libraries might not be available e.g. due to architecture mismatches.
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func listLibs(libraryPaths []string, libName string) ([]string, error) {
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// LD_LIBRARY_PATH might be empty. Use the original name as a candidate.
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libNames := []string{libName}
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// Look for a library file. In some environments like Steam, a library with the exactly same name might not exist (#2523).
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// For example, libGL.so.1 might exist instead of libGL.so.
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for _, dir := range libraryPaths {
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libs, err := listLibsInDirectory(dir, libName)
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if err != nil {
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return nil, err
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}
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if len(libs) == 0 {
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continue
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}
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// The file names are sorted in the alphabetical order.
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// TODO: What is the best version to use?
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sort.Strings(libs)
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libNames = append(libNames, libs...)
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}
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return libNames, nil
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}
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// listLibsInDirectory returns library file paths with the given prefix in the directory.
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// Note that the found libraries might not be available e.g. due to architecture mismatches.
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func listLibsInDirectory(dir string, prefix string) ([]string, error) {
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ents, err := os.ReadDir(dir)
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if err != nil {
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return nil, err
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}
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var files []string
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for _, ent := range ents {
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if ent.IsDir() {
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continue
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}
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if ent.Name() == prefix {
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files = append(files, filepath.Join(dir, ent.Name()))
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continue
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}
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if strings.HasPrefix(ent.Name(), prefix+".") {
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files = append(files, filepath.Join(dir, ent.Name()))
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continue
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}
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}
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return files, nil
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}
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func (c *defaultContext) init() error {
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var preferES bool
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if runtime.GOOS == "android" {
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preferES = true
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}
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if !preferES {
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for _, t := range strings.Split(os.Getenv("EBITENGINE_OPENGL"), ",") {
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switch strings.TrimSpace(t) {
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case "es":
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preferES = true
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break
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}
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}
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}
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libraryPaths := filepath.SplitList(os.Getenv("LD_LIBRARY_PATH"))
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// Try OpenGL first. OpenGL is preferrable as this doesn't cause context losts.
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if !preferES {
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names, err := listLibs(libraryPaths, "libGL.so")
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if err != nil {
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return err
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}
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for _, name := range names {
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cname := C.CString(name)
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lib := C.dlopen(cname, C.RTLD_LAZY|C.RTLD_GLOBAL)
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C.free(unsafe.Pointer(cname))
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if lib != nil {
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libGL = lib
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return nil
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}
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}
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}
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// Try OpenGL ES.
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names, err := listLibs(libraryPaths, "libGLESv2.so")
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if err != nil {
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return err
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}
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for _, name := range names {
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cname := C.CString(name)
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lib := C.dlopen(cname, C.RTLD_LAZY|C.RTLD_GLOBAL)
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C.free(unsafe.Pointer(cname))
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if lib != nil {
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libGLES = lib
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c.isES = true
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return nil
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}
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}
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return fmt.Errorf("gl: failed to load libGL.so and libGLESv2.so")
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}
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func (c *defaultContext) getProcAddress(name string) unsafe.Pointer {
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if c.isES {
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return getProcAddressGLES(name)
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}
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return getProcAddressGL(name)
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}
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func getProcAddressGL(name string) unsafe.Pointer {
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cname := C.CString(name)
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defer C.free(unsafe.Pointer(cname))
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return C.getProcAddressGL(libGL, cname)
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}
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func getProcAddressGLES(name string) unsafe.Pointer {
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name = strings.TrimSuffix(name, "EXT")
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cname := C.CString(name)
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defer C.free(unsafe.Pointer(cname))
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return C.getProcAddressGLES(libGLES, cname)
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}
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