Ebitengine - A dead simple 2D game engine for Go
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Hajime Hoshi 978ee26898 ui: Add function aliases *OnUnfocused for *InBackground
Now a window can be floating with SetWindowFloating, the functions
that have suffix 'IsBackground' seems misleading. However, we
cannot rename them due to backward compatibility. Then, let's add
aliases and revisit them when updating the major version of Ebiten.

Fixes #1102
2020-03-21 00:42:00 +09:00
.github Add FUNDING.yml 2019-12-07 19:00:46 +09:00
audio audio: Remove duplicate check for io.Seeker (#1051) 2020-01-10 19:37:31 +09:00
cmd/ebitenmobile cmd/ebitenmobile: Bug fix: .exe was requried on Windows 2020-03-05 01:05:59 +09:00
docs docs: Remove unused contents 2019-03-22 03:23:48 +09:00
ebitenutil Fix missing js build tag (#1088) 2020-02-21 20:24:25 +09:00
event event: Add doc.go 2020-01-12 18:08:59 +09:00
examples ui: Add function aliases *OnUnfocused for *InBackground 2020-03-21 00:42:00 +09:00
inpututil inpututil: Package inpututil is no longer experimental 2018-05-14 01:32:55 +09:00
internal ui: Add function aliases *OnUnfocused for *InBackground 2020-03-21 00:42:00 +09:00
mobile uidriver/mobile: Implement InputChars for gomobile-build 2020-02-23 01:01:40 +09:00
text Add linebreak support to text.Draw (#1075) 2020-02-12 23:15:57 +09:00
vector vector: Add comments 2020-03-17 00:17:25 +09:00
.gitattributes Add .gitattributes for GitHub Linguist 2020-01-30 21:06:50 +09:00
.gitignore Add new example: squirals (#952) 2019-10-09 00:54:23 +09:00
.travis.yml Update Go version 2020-03-20 14:51:56 +09:00
AUTHORS Add Tom Lister to AUTHORS 2020-02-21 22:11:01 +09:00
CODE_OF_CONDUCT.md Add CODE_OF_CONDUCT.md 2020-01-08 11:30:57 +09:00
colorm_test.go affine: Bug fix: ColorM.Apply was wrong when alpha is 0 2018-02-27 12:16:16 +09:00
colorm.go graphics: Marks ColorM as non-comparable explicitly 2019-10-31 01:55:59 +09:00
CONTRIBUTING.md docs: Update the links 2020-01-20 01:18:05 +09:00
copy_test.go graphics: Move functions to the package ebiten 2019-06-26 22:23:09 +09:00
copy.go graphics: Move functions to the package ebiten 2019-06-26 22:23:09 +09:00
cursormode.go ui: Rename files 2019-12-14 12:35:35 +09:00
debug_ebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
debug_notebitendebug.go Add 'ebitendebug' build tag 2018-06-25 23:59:32 +09:00
doc.go Fix doc (#1046) 2020-01-06 19:43:29 +09:00
export_test.go mipmap: Create mipmap package and bufferd.Image uses it 2020-01-08 02:06:01 +09:00
gamepad.go input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
generate.go event: Auto-generate event definitions (#935) 2019-09-12 11:32:20 +09:00
genevents.go Fix misspellings 2019-10-12 01:10:53 +09:00
genkeys.go mobile/ebitenmobileview: Bug fix: compile error 2020-02-23 00:36:40 +09:00
geom_test.go affine: Add TestGeoMEquals 2019-06-09 06:56:25 +09:00
geom.go graphics: Use float64 in GeoM 2020-03-16 00:38:33 +09:00
go.mod Update GLFW to v3.3.2 2020-02-23 03:10:38 +09:00
go.sum Update GLFW to v3.3.2 2020-02-23 03:10:38 +09:00
goversion.go Force to use Go 1.12 or later 2019-05-01 17:43:38 +09:00
graphics.go graphics: Move const definitions to driver package 2019-06-26 01:05:13 +09:00
image_test.go mipmap: Bug fix: DrawTriangles with a scale-only color matrix should be optimized 2020-03-17 02:48:29 +09:00
image.go graphics: Use float64 in GeoM 2020-03-16 00:38:33 +09:00
imagedumper_desktop.go input: Refactoring: Rename variables 2020-02-19 10:52:58 +09:00
imagedumper_notdesktop.go Remove dependency on internal/png on mobiles and browsers 2018-11-14 00:37:51 +09:00
imageparts.go graphics: Experimental: (*image.Image).SubImage 2018-10-28 02:19:14 +09:00
init.go Refactoring: Add init.go 2020-02-11 11:14:19 +09:00
input.go input: Add comments about mobiles 2020-02-23 02:09:28 +09:00
keys.go input: Refactoring: Rename variables 2020-02-19 10:52:58 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go input: Move MouseButton and GamepadButton to driver package 2019-03-30 23:19:52 +09:00
README.md docs: Update the links 2020-01-20 01:18:05 +09:00
run.go ui: Add function aliases *OnUnfocused for *InBackground 2020-03-21 00:42:00 +09:00
uicontext.go mobile/ebitenmobileview: Use the common uiContext for layouting 2020-02-11 19:40:47 +09:00
uidriver_glfw.go Remove driver getters for the playground 2019-09-03 01:47:48 +09:00
uidriver_js.go Move back driver getters to ebiten package 2019-09-03 01:46:11 +09:00
uidriver_mobile.go Move back driver getters to ebiten package 2019-09-03 01:46:11 +09:00
window.go ui: Add SetWindowFloating / IsWindowFloating 2020-03-20 22:16:27 +09:00

Ebiten

Build Status Go Report Card

A dead simple 2D game library in Go

Ebiten is an open-source game library, with which you can develop 2D games with simple API for multi platforms in the Go programming language.

Overview

Platforms

  • Windows (No Cgo!)
  • macOS
  • Linux
  • FreeBSD
  • Android
  • iOS
  • Web browsers (Chrome, Firefox, Safari and Edge)

Note: Gamepad and keyboard are not available on Android/iOS.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen, Text rendering, Automatic batches, Automatic texture atlas)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.