Ebitengine - A dead simple 2D game engine for Go
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docs doc: Explaing about audio syncing 2017-07-14 02:26:41 +09:00
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image_test.go graphics: Use SourceRect at image_test.go 2017-05-30 01:01:19 +09:00
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imageparts.go graphics: Add DrawImageOptions.SourceRect 2017-05-28 00:49:44 +09:00
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readfile_test.go test: Split util_test into readfile_test and readfile_js_test 2016-03-17 00:11:40 +09:00
README.md doc: Explaing about audio syncing 2017-07-14 02:26:41 +09:00
run.go clock: Refactoring: Use clock.FPS everywhere 2017-07-14 03:19:50 +09:00
version.txt doc: Update version to 1.6.0-alpha 2017-06-09 11:41:51 +09:00
vertices.go graphics: Add vertices backend 2017-05-28 00:49:44 +09:00

Ebiten (海老天)

Build Status GoDoc Go Report Card

A simple 2D game library in Go

Note: Gamepad is not available on Safari/Android/iOS. Keyboard is not available on Android/iOS.

Features

  • 2D Graphics (Geometry/Color matrix transformation, Various composition modes, Offscreen rendering, Fullscreen)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (MP3, Ogg/Vorbis, WAV, PCM, Syncing with game progress)

Web Site

https://hajimehoshi.github.io/ebiten/

Community

Slack

#ebiten channel in Gophers Slack

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.