ebiten/internal/graphicsdriver/opengl
Hajime Hoshi 9bff33472a driver: Add (Graphics).HasHighPrecisionFlaot
This enables to determine whether vertices should be adjusted or
not.

Fixes #879
2019-06-22 14:57:53 +09:00
..
gl graphicsdriver/opengl/gl: Unexport or remove C symbols (#786) 2019-01-17 22:16:47 +09:00
bytes.go Add package graphicsdriver; Move opengl to graphicsdriver/opengl 2018-11-10 22:52:37 +09:00
context_desktop.go driver: Add (Graphics).HasHighPrecisionFlaot 2019-06-22 14:57:53 +09:00
context_js.go driver: Add (Graphics).HasHighPrecisionFlaot 2019-06-22 14:57:53 +09:00
context_mobile.go driver: Add (Graphics).HasHighPrecisionFlaot 2019-06-22 14:57:53 +09:00
context.go driver: Add (Graphics).HasHighPrecisionFlaot 2019-06-22 14:57:53 +09:00
driver_mobile.go graphicsdriver/opengl: Use context.Context when possible 2019-06-08 01:30:15 +09:00
driver.go driver: Add (Graphics).HasHighPrecisionFlaot 2019-06-22 14:57:53 +09:00
framebuffer.go graphicsdriver/opengl: Refactoring: Remove framebuffer.projectionMatrix 2018-11-17 22:29:04 +09:00
image.go graphics: Rename NextPowerOf2Int -> InternalImageSize and add image size adjustment 2019-02-14 23:06:01 +09:00
locationcache.go graphicsdriver/opengl: Use glBindAttribLocation instead of glGetAttribLocation 2019-02-16 14:35:53 +09:00
program.go Small cleanup (#877) 2019-05-26 18:06:43 +09:00
shader.go graphicsdriver/opengl: Refactoring by reduing unused variables 2019-02-17 20:22:03 +09:00
types.go Improve panic messages 2019-02-06 23:43:03 -10:00