..
affine
internal/affine: refactoring: remove unused types
2024-10-27 22:44:58 +09:00
atlas
internal/atlas: reduce the access to (*restorable.Shader).Unit
2024-10-27 00:46:05 +09:00
beforemaintest
internal/beforemaintest: avoid os.Exit(0)
2024-09-01 13:58:39 +09:00
buffered
all: use Go 1.21's min/max builtin functions
2024-09-12 01:01:05 +09:00
builtinshader
internal/buildinshader: refactoring
2024-10-24 12:16:05 +09:00
clock
all: use Go 1.21's min/max builtin functions
2024-09-12 01:01:05 +09:00
cocoa
internal/cocoa: bring back NSInvocation for CopyFromTexture ( #3136 )
2024-10-19 23:59:45 +09:00
debug
internal/debug: use go/build's Context to get the source directory
2024-10-18 15:36:25 +09:00
file
internal/file: update comments
2024-09-06 11:03:39 +09:00
gamepad
internal/gamepad: add PS5 files
2024-10-14 21:01:04 +09:00
gamepaddb
internal/gamepaddb: bug fix: typo
2024-10-26 19:05:51 +09:00
glfw
internal/glfw: reduce TLS usages at swapInterval*
2024-10-13 00:01:16 +09:00
graphics
ebiten: add Vertex.Custom0 to Custom3
2024-08-25 18:11:39 +09:00
graphicscommand
internal/graphicscommand: refactoring
2024-10-26 23:07:03 +09:00
graphicsdriver
internal/graphicsdriver/opengl: refactoring
2024-11-07 13:25:26 +09:00
hook
internal/hook: rename hooks -> hook
2023-10-06 13:58:00 +09:00
microsoftgdk
internal/microsoftgdk: improve forward compatibility
2022-12-25 22:00:22 +09:00
mipmap
internal/mipmap: refactoring: add a fast path
2024-10-27 01:06:36 +09:00
packing
internal/atlas: use bit manipulation for function power of 2 -like functions ( #2915 )
2024-02-25 02:06:52 +09:00
png
internal/png: go generate
2024-09-24 00:01:15 +09:00
processtest
ebiten: add FillRuleFillAll
, FillRuleEvenOdd
, and FillRuleNonZero
2024-06-08 17:58:33 +09:00
restorable
internal/restorable: performance optimization
2024-10-25 19:30:38 +09:00
shader
internal/shader: bug fix: xor-assignment operator didn't work correctly
2024-10-21 14:54:07 +09:00
shaderir
internal/shader: add check for out-of-bounds
2024-09-21 22:06:36 +09:00
shaderlister
internal: add shaderlister
2024-11-10 22:21:42 +09:00
testing
internal/testing: avoid os.Exit(0)
2024-09-01 13:31:40 +09:00
thread
internal/thread: fix comments
2023-12-23 23:23:52 +09:00
ui
internal/ui: update gamepads for PS5
2024-10-19 22:43:14 +09:00
vettools
internal/vettools: return non-nil value
2024-11-09 22:46:01 +09:00
vibrate
all: use github.com/ebitengine/gomobile instead of golang.org/x/mobile
2024-02-24 22:07:27 +09:00
winver
internal/winver: fix a panic message
2023-10-05 01:25:09 +09:00