Ebitengine - A dead simple 2D game engine for Go
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2016-07-24 06:02:04 +09:00
_docs doc: Remove the apps list and add a like to the Wiki 2016-07-08 01:15:53 +09:00
audio audio/vorbis: Use pure Go decoder (#247) 2016-07-22 01:40:08 +09:00
ebitenutil ebitenutil: Fix a comment 2016-06-25 03:43:03 +09:00
examples examples/airship: Introduce repeatedGophersImage 2016-07-18 17:44:25 +09:00
exp audio: Move exp/audio -> audio (#206) 2016-04-19 01:26:37 +09:00
internal ui: Bug fix: Sizing also calls GLContext 2016-07-24 05:29:47 +09:00
mobile mobile: Change the unit from px to dp on Android (#241) 2016-07-03 05:37:56 +09:00
testdata Add test for NewImageFromImage 2014-12-23 01:51:16 +09:00
.gitignore ui: Change UserInterface to be an interface 2016-05-20 00:07:06 +09:00
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affine.go Reduce panics (#196) 2016-04-11 01:48:40 +09:00
AUTHORS Update AUTHORS 2016-06-25 06:40:10 +09:00
colorm_test.go image: Deprecate ScaleColor and TranslateColor 2016-02-06 21:49:11 +09:00
colorm.go doc: Fix comments 2016-05-14 20:43:36 +09:00
doc.go Update example in doc.go 2015-01-29 15:40:53 +09:00
gamepad.go Add Gamepad API 2015-01-12 02:29:56 +09:00
generate.go gofmt -s 2016-05-14 00:25:11 +09:00
genkeys.go Make go vet happy 2016-06-28 02:52:06 +09:00
geom_test.go image: Deprecate ScaleGeo, TranslateGeo and RotateGeo 2016-02-06 23:44:07 +09:00
geom.go doc: Fix comments 2016-05-14 20:43:36 +09:00
graphics.go opengl: Move members to variables 2016-07-03 18:23:19 +09:00
graphicscontext.go graphics: Bug fix: GL context is not available until graphics context is initialized 2016-07-24 06:02:04 +09:00
image_test.go graphics: Add TestNewImageFromSubImage (not bug fix) 2016-07-02 23:24:43 +09:00
image.go graphics: Bug fix: GL context is not available until graphics context is initialized 2016-07-24 06:02:04 +09:00
imageimpl.go graphics: imageImpl has pixels as a pointer 2016-07-24 03:39:25 +09:00
imageparts.go graphics: Revert transitionImageParts since this didn't affect the speed 2016-06-06 00:23:18 +09:00
input.go input: Implement Touches function (WIP) (#101) 2016-05-27 01:31:30 +09:00
keys.go Changed the copyright year to 2013 (#216) 2016-05-14 00:20:27 +09:00
LICENSE Add AUTHORS file 2016-06-25 06:16:29 +09:00
MAINTAINERS Add MAINTAINERS experimentally 2016-06-07 23:45:48 +09:00
mousebuttons.go Remove MouseButtonMax 2015-01-07 03:08:33 +09:00
pixels.go graphics: Add pixels.makeInconsistent 2016-07-24 02:53:33 +09:00
readfile_js_test.go test: Split util_test into readfile_test and readfile_js_test 2016-03-17 00:11:40 +09:00
readfile_test.go test: Split util_test into readfile_test and readfile_js_test 2016-03-17 00:11:40 +09:00
README.md doc: Fix README 2016-06-22 12:37:26 +09:00
run.go graphics: Bug fix: GL context is not available until graphics context is initialized 2016-07-24 06:02:04 +09:00
version.txt Update version to 1.4.0-alpha 2016-04-23 01:50:32 +09:00

Ebiten (海老天)

Build Status GoDoc Go Report Card

  • A simple SNES-like 2D game library in Go
  • Works on
    • Web browsers (powered by GopherJS)
      • Supported browsers: Chrome and Firefox on desktops
    • Windows
    • Mac OS X
    • Linux
    • Android (WIP)
    • iOS (WIP)

Features

  • 2D Graphics
  • Input (Mouse, Keyboard, and Gamepad)
  • Audio (Ogg/Vorbis, WAV, and PCM)

Documentation

http://hajimehoshi.github.io/ebiten/

License

Ebiten is licensed under Apache license version 2.0. See LICENSE file.