.. |
affine
|
Remove dot imports from tests - Remove dot imports (#1837)
|
2021-10-02 19:58:48 +09:00 |
atlas
|
internal/atlas: potential bug fix: restore images before other image manipulations
|
2022-04-18 02:19:46 +09:00 |
buffered
|
ebiten: compile shaders at NewShader
|
2022-04-04 02:52:57 +09:00 |
cbackend
|
internal/cbackend: bug fix: compile error again
|
2022-02-06 19:07:17 +09:00 |
clock
|
internal/clock: rename CurrentFPS/TPS -> ActualFPS/TPS
|
2022-04-14 00:57:47 +09:00 |
debug
|
graphicscommand: Dump internal image info on the debug mode
|
2021-08-05 01:16:42 +09:00 |
devicescale
|
internal/devicescale: bug fix: glfw.Monitor.GetContentScale might return 0
|
2022-04-03 19:32:01 +09:00 |
gamepad
|
internal/gamepad: skip gamepads with more than 32 buttons
|
2022-04-01 02:24:15 +09:00 |
gamepaddb
|
internal/gamepaddb: bug fix: crash at addAndroidDefaultMappings
|
2022-04-19 23:36:02 +09:00 |
glfw
|
internal/glfw: make the file operation atomic
|
2022-03-18 20:32:25 +09:00 |
graphics
|
internal/graphics: refactoring
|
2022-04-05 11:12:25 +09:00 |
graphicscommand
|
ebiten: compile shaders at NewShader
|
2022-04-04 02:52:57 +09:00 |
graphicsdriver
|
internal/graphicsdriver/metal/mtl: bug fix: specify the language version explicitly
|
2022-05-05 23:50:48 +09:00 |
hooks
|
internal/hooks: Enable to return error at suspend/resume audio
|
2021-05-04 23:09:01 +09:00 |
jsutil
|
internal/jsutil: Optimization: Avoid using empty interface{} conversions
|
2021-10-30 18:53:21 +09:00 |
mipmap
|
ebiten: compile shaders at NewShader
|
2022-04-04 02:52:57 +09:00 |
packing
|
Remove dot imports from tests - Remove dot imports (#1837)
|
2021-10-02 19:58:48 +09:00 |
png
|
internal/png: clean up files before generating
|
2022-04-06 11:48:46 +09:00 |
processtest
|
internal/ui: bug fix: deadlock at Layout with Ebiten's image functions called
|
2022-04-26 01:12:57 +09:00 |
restorable
|
ebiten: compile shaders at NewShader
|
2022-04-04 02:52:57 +09:00 |
shader
|
internal/shader: implement strict type checks when calling a function
|
2022-04-09 00:32:27 +09:00 |
shaderir
|
internal/shaderir/hlsl: bug fix: wrong offset of uniform array variables
|
2022-03-27 01:49:52 +09:00 |
testing
|
ebiten: compile shaders at NewShader
|
2022-04-04 02:52:57 +09:00 |
thread
|
internal/thread: bug fix: do not close 'terminate' channel
|
2022-01-05 17:21:53 +09:00 |
ui
|
internal/ui: bug fix: deadlock at Layout with Ebiten's image functions called
|
2022-04-26 01:12:57 +09:00 |
vibrate
|
internal/ui: separate 'vibrate' part to internal/vibrate
|
2022-02-08 14:48:55 +09:00 |