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Ebitengine - A dead simple 2D game engine for Go
ebitenebitenginegamegame-2dgame-developmentgame-enginegame-engine-2dgame-librarygamedevgogolanggolang-library
_docs | ||
ebitenutil | ||
example | ||
internal | ||
testdata | ||
.gitignore | ||
.travis.yml | ||
affine.go | ||
colorm_test.go | ||
colorm.go | ||
doc.go | ||
gamecontext.go | ||
geom_test.go | ||
geom.go | ||
graphics.go | ||
graphicscontext.go | ||
image_test.go | ||
image.go | ||
input.go | ||
keys.go | ||
license.txt | ||
readme.md | ||
run.go | ||
ui.go | ||
version.txt |
Ebiten (海老天)
- A simple SNES-like 2D game library in Go
- Works on
- Mac OS X
- Linux (maybe)
- Windows (possibly)
- API Docs
Features
- 2D Graphics
- Input (Mouse, Keyboard)
Example
- example/blocks - Puzzle game you know
- example/hue - Changes the hue of an image
- example/mosaic - Mosaics an image
- example/perspective - See an image in a perspective view
- example/rotate - Rotates an image
- etc.
Install on Mac OS X
:; brew install glew
:; brew install glfw3 # or homebrew/versions/glfw3
:; go get -u github.com/hajimehoshi/ebiten
Execute the example
:; cd $GOHOME/src/github.com/hajimehoshi/ebiten/example
:; go run rotate/main.go
Benchmark the example
:; cd $GOHOME/src/github.com/hajimehoshi/ebiten/example
:; go build -o=example blocks/main.go
:; ./example -cpuprofile=cpu.out
:; go tool pprof ./example cpu.out
Versioning
- We adopted Semantic Versioning
License
See license.txt.