Ebitengine - A dead simple 2D game engine for Go
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gameforui.go ebiten: bug fix: resolveSetVerticesCacheIfNeeded must be called after Draw 2023-01-15 02:05:35 +09:00
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geom_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
geom.go ebiten: fixes a typo (#1930) 2022-01-05 15:06:41 +09:00
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graphics.go ebiten: update comments 2022-08-08 04:37:04 +09:00
image_test.go ebiten: bug fix: SubImage+At didn't consider the original image's setVerticesCache 2022-11-02 12:33:11 +09:00
image.go ebiten: bug fix: SubImage+At didn't consider the original image's setVerticesCache 2022-11-02 12:33:11 +09:00
imagedumper_desktop.go ebiten: bug fix: go vet failed 2022-07-09 16:05:39 +09:00
imagedumper_notdesktop.go all: reorder build tags in an alphabetical order 2022-02-08 15:49:15 +09:00
imagetobytes_test.go Remove dot imports from tests - Remove dot imports (#1837) 2021-10-02 19:58:48 +09:00
imagetobytes.go ebiten: Remove copying pixels from ReplacePixels and copyImage (renamed to imageToBytes) 2020-07-03 03:01:48 +09:00
input.go ebiten: add IsStandardGamepadAxisAvailable and IsStandardGamepadButtonAvailable (#2241) 2022-08-11 12:35:20 +09:00
keys.go ebiten: add Key.MarshalText and Key.UnmarshalText 2022-06-24 03:13:13 +09:00
LICENSE Adjust LICENSE file 2017-01-30 18:57:49 +09:00
mousebuttons.go internal/driver: remove Input 2022-02-06 18:34:31 +09:00
README.md update README 2022-06-23 11:27:29 +09:00
run_mobile.go internal/ui: remove RunWithoutMainLoop in non-mobile environments 2022-02-13 22:31:48 +09:00
run.go ebiten: add comments about termination 2022-08-22 23:30:36 +09:00
shader_test.go ebiten: bug fix: add an indirect function call for a fragment shader 2022-08-17 16:37:37 +09:00
shader.go internal/shaderir: change the naming convention: Num -> Count 2022-07-13 02:02:48 +09:00
tools.go ebiten: fix copyright year 2022-07-31 00:48:08 +09:00
vibrate.go go generate ./... with Go 1.19 (#2228) 2022-08-03 20:48:02 +09:00
window.go ebiten: typo 2022-08-21 20:03:07 +09:00

Ebitengine (v2)

Go Reference Build Status

A dead simple 2D game library for Go

Ebitengine (formerly known as Ebiten) is an open source game library for the Go programming language. Ebitengine's simple API allows you to quickly and easily develop 2D games that can be deployed across multiple platforms.

Overview

Platforms

Note: External (bluetooth) keyboards are not available on iOS yet.

For installation on desktops, see the installation instruction.

Features

  • 2D Graphics (Geometry and color transformation by matrices, Various composition modes, Offscreen rendering, Text rendering, Automatic batches, Automatic texture atlas, Custom shaders)
  • Input (Mouse, Keyboard, Gamepads, Touches)
  • Audio (Ogg/Vorbis, MP3, WAV, PCM)

Packages

Community

License

Ebitengine is licensed under Apache license version 2.0. See LICENSE file.

The Ebitengine logo by Hajime Hoshi is licensed under the Creative Commons Attribution-NoDerivatives 4.0.