..
affine
internal/affine: add test
2022-07-01 01:46:37 +09:00
atlas
internal/atlas: add a test to modify pixels after ReplacePixels call
2022-06-11 23:44:29 +09:00
buffered
internal/buffered: refactoring
2022-06-25 01:42:40 +09:00
cbackend
clock
internal/clock: rename CurrentFPS/TPS -> ActualFPS/TPS
2022-04-14 00:57:47 +09:00
debug
devicescale
internal/devicescale: bug fix: glfw.Monitor.GetContentScale might return 0
2022-04-03 19:32:01 +09:00
gamepad
internal/gamepad: support Xbox
2022-07-02 01:02:24 +09:00
gamepaddb
internal/gamepaddb: bug fix: crash at addAndroidDefaultMappings
2022-04-19 23:36:02 +09:00
glfw
rename Ebiten -> Ebitengine
2022-05-25 22:48:19 +09:00
glfwwin
Revert "Revert "internal/glfwwin: ignore errors from DWM functions""
2022-06-03 13:59:16 +09:00
graphics
internal/graphics: refactoring
2022-04-05 11:12:25 +09:00
graphicscommand
internal/graphicscommand: bug fix: using an image just after ReplacePixels might fail on Metal
2022-07-03 15:59:18 +09:00
graphicsdriver
internal/graphicscommand: bug fix: using an image just after ReplacePixels might fail on Metal
2022-07-03 15:59:18 +09:00
hooks
jsutil
internal/jsutil: bug fix: unnecessary allocations of temporary ArrayBuffers
2022-06-21 21:54:02 +09:00
microsoftgdk
internal/graphicsdriver/directx: call C++ side for ID3D12GraphicsCommandList functions
2022-06-13 22:35:58 +09:00
mipmap
internal/atlas: refactoring: remove SetVolatile and SetIsolate
2022-06-08 01:08:00 +09:00
packing
png
internal/png: clean up files before generating
2022-04-06 11:48:46 +09:00
processtest
internal/graphicscommand: bug fix: using an image just after ReplacePixels might fail on Metal
2022-07-03 15:59:18 +09:00
restorable
internal/atlas: always use DrawTriangles at putOnAtlas
2022-06-10 02:58:04 +09:00
shader
internal/graphicsdriver/metal: support macOS 10.12 by removing packed types
2022-05-28 23:57:59 +09:00
shaderir
internal/graphicsdriver/metal: support macOS 10.12 by removing packed types
2022-05-28 23:57:59 +09:00
testing
ebiten: compile shaders at NewShader
2022-04-04 02:52:57 +09:00
thread
ui
internal/ui: handle gamepad errors
2022-06-24 20:20:49 +09:00
vibrate