ebiten/graphics/opengl/device.go
2013-12-18 18:05:28 +09:00

38 lines
843 B
Go

package opengl
import (
"github.com/hajimehoshi/go-ebiten/graphics"
"image"
)
type Device struct {
ids *ids
}
func NewDevice() *Device {
device := &Device{
ids: newIds(),
}
return device
}
func (d *Device) CreateContext(screenWidth, screenHeight, screenScale int) *Context {
return newContext(d.ids, screenWidth, screenHeight, screenScale)
}
func (d *Device) Update(context *Context, draw func(graphics.Context)) {
context.update(draw)
}
func (d *Device) CreateRenderTarget(width, height int) (graphics.RenderTargetId, error) {
renderTargetId, err := d.ids.CreateRenderTarget(width, height, graphics.FilterLinear)
if err != nil {
return 0, err
}
return renderTargetId, nil
}
func (d *Device) CreateTexture(img image.Image, filter graphics.Filter) (graphics.TextureId, error) {
return d.ids.CreateTexture(img, filter)
}