2013-06-19 01:49:54 +02:00
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package opengl
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2013-06-15 10:07:14 +02:00
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2013-06-18 17:48:41 +02:00
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import (
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2013-10-14 04:34:58 +02:00
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"github.com/hajimehoshi/go-ebiten/graphics"
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2013-12-06 18:20:48 +01:00
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"image"
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2013-06-18 17:48:41 +02:00
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)
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2013-06-15 10:07:14 +02:00
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2013-06-17 16:10:55 +02:00
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type Device struct {
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2013-12-10 16:18:08 +01:00
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ids *ids
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}
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2013-12-10 16:18:08 +01:00
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func NewDevice() *Device {
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2013-12-09 15:52:14 +01:00
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device := &Device{
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ids: newIds(),
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}
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return device
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2013-10-05 18:47:19 +02:00
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}
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2013-12-13 22:10:24 +01:00
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func (d *Device) CreateContext(screenWidth, screenHeight, screenScale int) *Context {
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return newContext(d.ids, screenWidth, screenHeight, screenScale)
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}
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2013-06-20 18:47:39 +02:00
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2013-12-13 22:10:24 +01:00
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func (d *Device) Update(context *Context, draw func(graphics.Context)) {
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context.update(draw)
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}
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2013-06-19 16:08:24 +02:00
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2013-12-09 01:45:40 +01:00
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func (d *Device) CreateRenderTarget(width, height int) (graphics.RenderTargetId, error) {
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2013-12-18 10:05:28 +01:00
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renderTargetId, err := d.ids.CreateRenderTarget(width, height, graphics.FilterLinear)
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2013-12-09 15:52:14 +01:00
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if err != nil {
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return 0, err
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}
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return renderTargetId, nil
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2013-12-06 18:20:48 +01:00
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}
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2013-12-18 10:05:28 +01:00
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func (d *Device) CreateTexture(img image.Image, filter graphics.Filter) (graphics.TextureId, error) {
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return d.ids.CreateTexture(img, filter)
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2013-06-19 16:08:24 +02:00
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}
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