ebiten/internal/graphicsdriver
divVerent abece041f4
internal/graphicsdriver/opengl: fix state tracking of glBindTexture / glActiveTexture interaction (#2526)
After switching texture units using glActiveTexture, a different texture may
be bound. For now, let's just force the active texture state variable to zero
so the next glBindTexture call isn't skipped.

Closes #2525
2023-01-07 23:13:14 +09:00
..
directx internal/graphicsdriver/metal: stop using presentsWithTransaction 2022-12-27 19:00:56 +09:00
metal internal/graphicsdriver/metal/mtl: bug fix: test failures 2023-01-05 14:14:42 +09:00
opengl internal/graphicsdriver/opengl: fix state tracking of glBindTexture / glActiveTexture interaction (#2526) 2023-01-07 23:13:14 +09:00
blend.go ebiten: add blend factors 2022-10-18 00:21:13 +09:00
graphics.go internal/graphicsdriver/metal: stop using presentsWithTransaction 2022-12-27 19:00:56 +09:00