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abece041f4
After switching texture units using glActiveTexture, a different texture may be bound. For now, let's just force the active texture state variable to zero so the next glBindTexture call isn't skipped. Closes #2525 |
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.. | ||
gl | ||
context_js.go | ||
context_notjs.go | ||
context.go | ||
graphics_default.go | ||
graphics_glfw.go | ||
graphics_js.go | ||
graphics_mobile.go | ||
graphics.go | ||
image.go | ||
locationcache.go | ||
program.go | ||
shader.go |