mirror of
https://github.com/hajimehoshi/ebiten.git
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61 lines
1.2 KiB
Go
61 lines
1.2 KiB
Go
package graphics
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import (
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"github.com/hajimehoshi/go-ebiten/graphics/matrix"
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"image"
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)
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type Rect struct {
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X int
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Y int
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Width int
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Height int
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}
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type TexturePart struct {
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LocationX int
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LocationY int
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Source Rect
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}
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type Context interface {
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ToTexture(id RenderTargetId) TextureId
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Clear()
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Fill(r, g, b uint8)
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DrawTexture(id TextureId,
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geometryMatrix matrix.Geometry,
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colorMatrix matrix.Color)
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DrawTextureParts(id TextureId,
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parts []TexturePart,
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geometryMatrix matrix.Geometry,
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colorMatrix matrix.Color)
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ResetOffscreen()
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SetOffscreen(id RenderTargetId)
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}
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type TextureFactory interface {
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NewRenderTarget(width, height int) (RenderTargetId, error)
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NewTextureFromImage(img image.Image) (TextureId, error)
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}
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type TextureId int
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// A render target is essentially same as a texture, but it is assumed that the
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// all alpha of a render target is maximum.
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type RenderTargetId int
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func OrthoProjectionMatrix(left, right, bottom, top int) [4][4]float64 {
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e11 := float64(2) / float64(right-left)
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e22 := float64(2) / float64(top-bottom)
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e14 := -1 * float64(right+left) / float64(right-left)
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e24 := -1 * float64(top+bottom) / float64(top-bottom)
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return [4][4]float64{
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{e11, 0, 0, e14},
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{0, e22, 0, e24},
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{0, 0, 1, 0},
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{0, 0, 0, 1},
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}
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}
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