ebiten/graphics/graphics.go

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package graphics
import (
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"github.com/hajimehoshi/go-ebiten/graphics/matrix"
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"image"
)
type Rect struct {
X int
Y int
Width int
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Height int
}
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type TexturePart struct {
LocationX int
LocationY int
Source Rect
}
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type Context interface {
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ToTexture(id RenderTargetId) TextureId
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Clear()
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Fill(r, g, b uint8)
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DrawTexture(id TextureId,
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geometryMatrix matrix.Geometry,
colorMatrix matrix.Color)
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DrawTextureParts(id TextureId,
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parts []TexturePart,
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geometryMatrix matrix.Geometry,
colorMatrix matrix.Color)
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ResetOffscreen()
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SetOffscreen(id RenderTargetId)
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}
type TextureFactory interface {
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NewRenderTarget(width, height int) (RenderTargetId, error)
NewTextureFromImage(img image.Image) (TextureId, error)
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}
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type TextureId int
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// A render target is essentially same as a texture, but it is assumed that the
// all alpha of a render target is maximum.
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type RenderTargetId int
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func OrthoProjectionMatrix(left, right, bottom, top int) [4][4]float64 {
e11 := float64(2) / float64(right-left)
e22 := float64(2) / float64(top-bottom)
e14 := -1 * float64(right+left) / float64(right-left)
e24 := -1 * float64(top+bottom) / float64(top-bottom)
return [4][4]float64{
{e11, 0, 0, e14},
{0, e22, 0, e24},
{0, 0, 1, 0},
{0, 0, 0, 1},
}
}