.. |
affine
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internal/affine: add test
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2022-07-01 01:46:37 +09:00 |
atlas
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internal/atlas: add a test to modify pixels after ReplacePixels call
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2022-06-11 23:44:29 +09:00 |
buffered
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internal/buffered: refactoring
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2022-06-25 01:42:40 +09:00 |
cbackend
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internal/cbackend: bug fix: compile error again
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2022-02-06 19:07:17 +09:00 |
clock
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internal/clock: rename CurrentFPS/TPS -> ActualFPS/TPS
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2022-04-14 00:57:47 +09:00 |
debug
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graphicscommand: Dump internal image info on the debug mode
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2021-08-05 01:16:42 +09:00 |
devicescale
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internal/devicescale: bug fix: glfw.Monitor.GetContentScale might return 0
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2022-04-03 19:32:01 +09:00 |
gamepad
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internal/gamepad: support Xbox
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2022-07-02 01:02:24 +09:00 |
gamepaddb
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internal/gamepaddb: bug fix: crash at addAndroidDefaultMappings
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2022-04-19 23:36:02 +09:00 |
glfw
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rename Ebiten -> Ebitengine
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2022-05-25 22:48:19 +09:00 |
glfwwin
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Revert "Revert "internal/glfwwin: ignore errors from DWM functions""
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2022-06-03 13:59:16 +09:00 |
graphics
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internal/graphics: refactoring
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2022-04-05 11:12:25 +09:00 |
graphicscommand
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internal/graphicscommand: better strings for ColorM
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2022-06-30 11:13:02 +09:00 |
graphicsdriver
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internal/graphicsdriver/directx: bug fix: leave mapped regions for constant buffers
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2022-06-23 17:09:46 +09:00 |
hooks
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internal/hooks: Enable to return error at suspend/resume audio
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2021-05-04 23:09:01 +09:00 |
jsutil
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internal/jsutil: bug fix: unnecessary allocations of temporary ArrayBuffers
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2022-06-21 21:54:02 +09:00 |
microsoftgdk
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internal/graphicsdriver/directx: call C++ side for ID3D12GraphicsCommandList functions
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2022-06-13 22:35:58 +09:00 |
mipmap
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internal/atlas: refactoring: remove SetVolatile and SetIsolate
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2022-06-08 01:08:00 +09:00 |
packing
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Remove dot imports from tests - Remove dot imports (#1837)
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2021-10-02 19:58:48 +09:00 |
png
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internal/png: clean up files before generating
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2022-04-06 11:48:46 +09:00 |
processtest
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internal/buffer: bug fix: shader manipulations must be buffered
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2022-06-25 01:31:20 +09:00 |
restorable
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internal/atlas: always use DrawTriangles at putOnAtlas
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2022-06-10 02:58:04 +09:00 |
shader
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internal/graphicsdriver/metal: support macOS 10.12 by removing packed types
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2022-05-28 23:57:59 +09:00 |
shaderir
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internal/graphicsdriver/metal: support macOS 10.12 by removing packed types
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2022-05-28 23:57:59 +09:00 |
testing
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ebiten: compile shaders at NewShader
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2022-04-04 02:52:57 +09:00 |
thread
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internal/thread: bug fix: do not close 'terminate' channel
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2022-01-05 17:21:53 +09:00 |
ui
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internal/ui: handle gamepad errors
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2022-06-24 20:20:49 +09:00 |
vibrate
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internal/ui: separate 'vibrate' part to internal/vibrate
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2022-02-08 14:48:55 +09:00 |