.. |
affine
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internal/affine: refactoring: use slices instead of array pointers
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2022-09-30 22:20:32 +09:00 |
atlas
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internal/atlas: refactoring: use moveTo to make an image isolated
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2023-02-23 02:23:03 +09:00 |
buffered
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internal/buffered: bug fix: functions were not concurrent-safe
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2023-02-21 20:38:06 +09:00 |
builtinshader
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internal/builtinshader: fix comments
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2022-10-10 13:14:37 +09:00 |
clock
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all: update URLs in comments
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2022-11-21 01:46:50 +09:00 |
cocoa
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all: fix typos (#2558)
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2023-01-28 19:06:38 +09:00 |
debug
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all: replace interface{} with any (#2430)
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2022-11-03 15:33:09 +09:00 |
devicescale
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all: fix typos (#2558)
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2023-01-28 19:06:38 +09:00 |
file
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ebiten: implement DroppedFiles to replace AppendDroppedFiles
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2023-01-25 14:27:11 +09:00 |
gamepad
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internal/gamepad: refactoring
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2023-02-02 22:33:01 +09:00 |
gamepaddb
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internal/gamepaddb: update the database
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2023-02-02 22:00:34 +09:00 |
glfw
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ebiten: add AppendDroppedFiles
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2023-01-22 17:22:25 +09:00 |
goglfw
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internal/goglfw: use platform agnostic functions for context_windows.go (#2570)
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2023-02-10 02:35:17 +09:00 |
graphics
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all: fix typos (#2558)
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2023-01-28 19:06:38 +09:00 |
graphicscommand
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all: fix typos (#2558)
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2023-01-28 19:06:38 +09:00 |
graphicsdriver
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internal/graphicsdriver/directx: bug fix: getting pixels with non-zero position might not work
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2023-02-25 02:08:50 +09:00 |
hooks
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internal/hooks: Enable to return error at suspend/resume audio
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2021-05-04 23:09:01 +09:00 |
jsutil
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all: fix typos (#2558)
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2023-01-28 19:06:38 +09:00 |
microsoftgdk
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internal/microsoftgdk: improve forward compatibility
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2022-12-25 22:00:22 +09:00 |
mipmap
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internal/graphics: use flatten []float32 slice instead of [][]float32
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2022-12-03 20:23:58 +09:00 |
packing
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internal/packing: allow initialization with a rectangle size
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2023-02-23 00:45:42 +09:00 |
png
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |
processtest
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internal/processtest: set timeout
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2023-02-18 17:36:31 +09:00 |
restorable
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internal/restorable: use sparate regions instead of a big unified region
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2023-02-25 15:40:48 +09:00 |
shader
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internal/shader: bug fix: check the type for composite literal
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2023-02-20 23:07:11 +09:00 |
shaderir
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all: fix typos (#2558)
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2023-01-28 19:06:38 +09:00 |
testing
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internal/testing: add the default exit code 1
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2022-10-02 18:16:16 +09:00 |
thread
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all: separate the rendering thread from the main thread
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2022-12-30 22:57:34 +09:00 |
ui
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internal/ui: bug fix: dstRegion should not exceed the image region
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2023-02-21 14:15:39 +09:00 |
vibrate
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all: remove old // +build comments (#2431)
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2022-11-03 12:55:14 +09:00 |