ebiten/internal
2023-09-04 02:21:45 +09:00
..
affine
atlas internal/graphics: enable to specify regions for each source image 2023-08-27 21:15:01 +09:00
buffered internal/graphics: enable to specify regions for each source image 2023-08-27 21:15:01 +09:00
builtinshader internal/builtinshader: bug fix: wrong blending rate 2023-08-31 15:11:37 +09:00
cglfw internal/cglfw: change the license to Apache-2.0 2023-08-04 01:09:48 +09:00
clock
cocoa
debug internal/debug: bug fix: add SwitchLogger to dump logs for each frame correctly 2023-08-26 03:38:37 +09:00
devicescale internal/devicescale: use a slice instead of a map 2023-08-20 05:00:46 +09:00
file
gamepad all: bug fix: relative paths for dlopen didn't work on macOS Sonoma 2023-08-26 14:52:52 +09:00
gamepaddb cmd/ebitenmobile: fix Xbox-ish gamepad axis assignment (#2596) 2023-03-12 22:32:30 +09:00
glfw ebiten: add APIs to treat monitors (#2597) 2023-08-30 21:02:04 +09:00
goglfw internal/goglfw: fix copyright texts 2023-08-04 01:17:23 +09:00
graphics internal/graphics: deprecated some built-in functions 2023-08-29 00:06:54 +09:00
graphicscommand internal/graphics: enable to specify regions for each source image 2023-08-27 21:15:01 +09:00
graphicsdriver all: bug fix: relative paths for dlopen didn't work on macOS Sonoma 2023-08-26 14:52:52 +09:00
hooks
jsutil
microsoftgdk
mipmap internal/graphics: enable to specify regions for each source image 2023-08-27 21:15:01 +09:00
packing internal/packing: refactoring: use image.Rectangle 2023-04-27 23:45:57 +09:00
png go generate 2023-03-15 03:18:28 +09:00
processtest internal/ui: bug fix: disable global functions after the game termination 2023-09-02 15:38:41 +09:00
restorable internal/restorable: use clearImage to clear a region 2023-08-31 23:32:54 +09:00
shader internal/shader: bug fix: error in assinments to multiple variables 2023-09-04 02:21:45 +09:00
shaderir internal/shaderir: improve FilterUniformVariables 2023-08-20 03:21:46 +09:00
testing internal/shader: use plural forms for Kage compiler directives 2023-08-01 11:41:38 +09:00
thread internal/graphicsdriver: flush commands asynchronously whenever possible 2023-07-30 22:44:13 +09:00
ui internal/ui: bug fix: disable global functions after the game termination 2023-09-02 15:38:41 +09:00
vibrate
winver internal/goglfw: separate the Windows version detection to a new package winver 2023-03-31 02:16:01 +09:00