ebiten/internal/shader/testdata/define_multiple.expected.vs

18 lines
263 B
GLSL

void F0(in vec2 l0, out vec4 l1) {
float l2 = float(0);
float l3 = float(0);
float l4 = float(0);
float l5 = float(0);
F1(l2, l3);
l4 = l2;
l5 = l3;
l1 = vec4(l0, l4, l4);
return;
}
void F1(out float l0, out float l1) {
l0 = 0.0;
l1 = 0.0;
return;
}