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18 lines
234 B
GLSL
18 lines
234 B
GLSL
void F0(out vec2 l0) {
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vec2 l1 = vec2(0);
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vec2 l2 = vec2(0);
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vec2 l3 = vec2(0);
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vec2 l4 = vec2(0);
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F1(l1);
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l2 = (1.0) * (l1);
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F1(l3);
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l4 = (l3) * (1.0);
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l0 = l2;
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return;
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}
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void F1(out vec2 l0) {
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l0 = vec2(0.0);
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return;
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}
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