Ebitengine - A dead simple 2D game engine for Go
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_docs docs: Bug fix: GOHOME -> GOPATH 2015-01-13 11:25:23 +09:00
ebitenutil Replace .on* = func -> addEventListener = func 2015-01-10 15:51:07 +09:00
example Bug fix (#85): The limit of the size of vertices was wrong 2015-01-14 23:29:14 +09:00
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colorm.go Refactoring: matrix initialization 2015-01-03 22:54:01 +09:00
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image.go sprites: Speed up: use float64 as often as possible 2015-01-14 23:58:34 +09:00
imageparts.go sprites: Speed up: use float64 as often as possible 2015-01-14 23:58:34 +09:00
keys.go Add 'auto-generated' notices (#66) 2015-01-07 23:21:52 +09:00
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version.txt Update version (1.2.0-alpha) 2015-01-10 01:05:54 +09:00

Ebiten (海老天)

Build Status

  • A simple SNES-like 2D game library in Go
  • Works on
    • Web browsers (powered by GopherJS)
      • Supported browsers: Chrome, Firefox, Safari on desktops
    • Mac OS X
    • Linux (maybe)
    • Windows (possibly)
  • API Docs

Features

  • 2D Graphics
  • Input (Mouse, Keyboard, Gamepad)

Documentation

http://hajimehoshi.github.io/ebiten/

License

Ebiten is licensed under Apache license version 2.0. See license.txt.