ebiten/internal/graphicsdriver
Hajime Hoshi b3267a7126 internal/graphicsdriver/directx: bug fix: wrong offsets
* Wrong offsets were speicified when creating a constant buffer view and
  a shader resource view.
* Wrong root descriptor tables were speicified. For one draw command,
  one descriptor table for a constant buffer and textures should be used.

Updates #2198
Closes #2201
2022-07-14 03:01:40 +09:00
..
directx internal/graphicsdriver/directx: bug fix: wrong offsets 2022-07-14 03:01:40 +09:00
metal internal/graphics: change the naming convention: Num -> Count 2022-07-13 02:02:44 +09:00
opengl internal/shaderir: change the naming convention: Num -> Count 2022-07-13 02:02:48 +09:00
compositemode.go internal/driver: rename to internal/graphicsdriver 2022-02-06 20:41:32 +09:00
filter.go internal/driver: rename to internal/graphicsdriver 2022-02-06 20:41:32 +09:00
graphics.go internal/graphics: change the naming convention: Num -> Count 2022-07-13 02:02:44 +09:00