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* Wrong offsets were speicified when creating a constant buffer view and a shader resource view. * Wrong root descriptor tables were speicified. For one draw command, one descriptor table for a constant buffer and textures should be used. Updates #2198 Closes #2201 |
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api_microsoftgdk_windows.go | ||
api_notmicrosoftgdk_windows.go | ||
api_windows.go | ||
graphics_windows.go | ||
pipeline_windows.go |