ebiten/internal/graphicsdriver/directx
Hajime Hoshi b3267a7126 internal/graphicsdriver/directx: bug fix: wrong offsets
* Wrong offsets were speicified when creating a constant buffer view and
  a shader resource view.
* Wrong root descriptor tables were speicified. For one draw command,
  one descriptor table for a constant buffer and textures should be used.

Updates #2198
Closes #2201
2022-07-14 03:01:40 +09:00
..
api_microsoftgdk_windows.go internal/graphicsdriver/directx: refactoring 2022-06-18 21:53:41 +09:00
api_notmicrosoftgdk_windows.go internal/graphicsdriver/directx: refactoring 2022-06-18 21:53:41 +09:00
api_windows.go internal/graphicsdriver/directx: add optimization flag to D3DCompile 2022-07-10 02:55:16 +09:00
graphics_windows.go internal/graphicsdriver/directx: bug fix: wrong offsets 2022-07-14 03:01:40 +09:00
pipeline_windows.go internal/graphicsdriver/directx: bug fix: wrong offsets 2022-07-14 03:01:40 +09:00