ebiten/internal/graphicscommand
Hajime Hoshi a5993f09a2 internal/graphicscommand: refactoring: add preserved uniform variables at the graphicscommand package
This is a preparation to skip setting unnecessary uniform variables
like dstRegion.

Updates #2232
2022-10-30 22:30:52 +09:00
..
command.go internal/graphicscommand: refactoring: add preserved uniform variables at the graphicscommand package 2022-10-30 22:30:52 +09:00
doc.go Rename graphics -> graphicscommand 2018-10-28 20:10:05 +09:00
image_js.go add errcheck static analysis (#2293) 2022-09-10 01:52:46 +09:00
image_notjs.go add errcheck static analysis (#2293) 2022-09-10 01:52:46 +09:00
image_test.go internal/graphicsdriver: add Blend struct 2022-10-16 01:08:26 +09:00
image.go internal/graphicscommand: bug fix: clear buffers when disposing an image 2022-10-30 03:38:53 +09:00
shader.go ebiten: compile shaders at NewShader 2022-04-04 02:52:57 +09:00
thread.go internal/graphicscommand: add a comment 2022-02-28 00:15:52 +09:00