ebiten/internal/graphicscommand/image.go
Hajime Hoshi b3bdf51905
graphicscommand: Return the error immediately (#1060)
Now grpahicscommand saves the error and shows the error after a
while. This was good to simplify the API but was the cause to hide
some issues.

This change fixes all the errors to be returned immediately, and
buffer this in the ebiten package instead.

Fixes #971
2020-01-19 01:18:56 +09:00

239 lines
5.6 KiB
Go

// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package graphicscommand
import (
"fmt"
"image"
"os"
"strings"
"github.com/hajimehoshi/ebiten/internal/affine"
"github.com/hajimehoshi/ebiten/internal/driver"
"github.com/hajimehoshi/ebiten/internal/graphics"
"github.com/hajimehoshi/ebiten/internal/png"
)
type lastCommand int
const (
lastCommandNone lastCommand = iota
lastCommandClear
lastCommandDrawTriangles
lastCommandReplacePixels
)
// Image represents an image that is implemented with OpenGL.
type Image struct {
image driver.Image
width int
height int
internalWidth int
internalHeight int
screen bool
id int
bufferedRP []*driver.ReplacePixelsArgs
lastCommand lastCommand
}
var nextID = 1
func genNextID() int {
id := nextID
nextID++
return id
}
// NewImage returns a new image.
//
// Note that the image is not initialized yet.
func NewImage(width, height int) *Image {
i := &Image{
width: width,
height: height,
id: genNextID(),
}
c := &newImageCommand{
result: i,
width: width,
height: height,
}
theCommandQueue.Enqueue(c)
return i
}
func NewScreenFramebufferImage(width, height int) *Image {
i := &Image{
width: width,
height: height,
screen: true,
id: genNextID(),
}
c := &newScreenFramebufferImageCommand{
result: i,
width: width,
height: height,
}
theCommandQueue.Enqueue(c)
return i
}
func (i *Image) resolveBufferedReplacePixels() {
if len(i.bufferedRP) == 0 {
return
}
c := &replacePixelsCommand{
dst: i,
args: i.bufferedRP,
}
theCommandQueue.Enqueue(c)
i.bufferedRP = nil
}
func (i *Image) Dispose() {
c := &disposeCommand{
target: i,
}
theCommandQueue.Enqueue(c)
}
func (i *Image) InternalSize() (int, int) {
if i.internalWidth == 0 {
i.internalWidth = graphics.InternalImageSize(i.width)
}
if i.internalHeight == 0 {
i.internalHeight = graphics.InternalImageSize(i.height)
}
return i.internalWidth, i.internalHeight
}
// DrawTriangles draws triangles with the given image.
//
// The vertex floats are:
//
// 0: Destination X in pixels
// 1: Destination Y in pixels
// 2: Source X in pixels (not texels!)
// 3: Source Y in pixels
// 4: Bounds of the source min X in pixels
// 5: Bounds of the source min Y in pixels
// 6: Bounds of the source max X in pixels
// 7: Bounds of the source max Y in pixels
// 8: Color R [0.0-1.0]
// 9: Color G
// 10: Color B
// 11: Color Y
func (i *Image) DrawTriangles(src *Image, vertices []float32, indices []uint16, clr *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) {
if src.screen {
panic("graphicscommand: the screen image cannot be the rendering source")
}
if i.lastCommand == lastCommandNone {
if !i.screen && mode != driver.CompositeModeClear {
panic("graphicscommand: the image must be cleared first")
}
}
src.resolveBufferedReplacePixels()
i.resolveBufferedReplacePixels()
theCommandQueue.EnqueueDrawTrianglesCommand(i, src, vertices, indices, clr, mode, filter, address)
if i.lastCommand == lastCommandNone && !i.screen {
i.lastCommand = lastCommandClear
} else {
i.lastCommand = lastCommandDrawTriangles
}
}
// Pixels returns the image's pixels.
// Pixels might return nil when OpenGL error happens.
func (i *Image) Pixels() ([]byte, error) {
i.resolveBufferedReplacePixels()
c := &pixelsCommand{
result: nil,
img: i,
}
theCommandQueue.Enqueue(c)
if err := theCommandQueue.Flush(); err != nil {
return nil, err
}
return c.result, nil
}
func (i *Image) ReplacePixels(pixels []byte, x, y, width, height int) {
// ReplacePixels for a part might invalidate the current image that are drawn by DrawTriangles (#593, #738).
if i.lastCommand == lastCommandDrawTriangles {
if x != 0 || y != 0 || i.width != width || i.height != height {
panic("graphicscommand: ReplacePixels for a part after DrawTriangles is forbidden")
}
}
i.bufferedRP = append(i.bufferedRP, &driver.ReplacePixelsArgs{
Pixels: pixels,
X: x,
Y: y,
Width: width,
Height: height,
})
i.lastCommand = lastCommandReplacePixels
}
func (i *Image) IsInvalidated() bool {
if i.screen {
// The screen image might not have a texture, and in this case it is impossible to detect whether
// the image is invalidated or not.
panic("graphicscommand: IsInvalidated cannot be called on the screen image")
}
// i.image can be nil before initializing.
if i.image == nil {
return false
}
return i.image.IsInvalidated()
}
// Dump dumps the image to the specified path.
// In the path, '*' is replaced with the image's ID.
//
// This is for testing usage.
func (i *Image) Dump(path string) error {
// Screen image cannot be dumped.
if i.screen {
return nil
}
path = strings.ReplaceAll(path, "*", fmt.Sprintf("%d", i.id))
f, err := os.Create(path)
if err != nil {
return err
}
defer f.Close()
pix, err := i.Pixels()
if err != nil {
return err
}
if err := png.Encode(f, &image.RGBA{
Pix: pix,
Stride: 4 * i.width,
Rect: image.Rect(0, 0, i.width, i.height),
}); err != nil {
return err
}
return nil
}