ebiten/internal/restorable/image.go
Hajime Hoshi b3bdf51905
graphicscommand: Return the error immediately (#1060)
Now grpahicscommand saves the error and shows the error after a
while. This was good to simplify the API but was the cause to hide
some issues.

This change fixes all the errors to be returned immediately, and
buffer this in the ebiten package instead.

Fixes #971
2020-01-19 01:18:56 +09:00

583 lines
17 KiB
Go

// Copyright 2016 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package restorable
import (
"fmt"
"image/color"
"github.com/hajimehoshi/ebiten/internal/affine"
"github.com/hajimehoshi/ebiten/internal/driver"
"github.com/hajimehoshi/ebiten/internal/graphics"
"github.com/hajimehoshi/ebiten/internal/graphicscommand"
)
type Pixels struct {
baseColor color.RGBA
rectToPixels *rectToPixels
}
// Apply applies the Pixels state to the given image especially for restoring.
func (p *Pixels) Apply(img *graphicscommand.Image) {
// Pixels doesn't clear the image. This is a caller's responsibility.
if p.baseColor != (color.RGBA{}) {
fillImage(img, p.baseColor)
}
if p.rectToPixels == nil {
return
}
p.rectToPixels.apply(img)
}
func (p *Pixels) AddOrReplace(pix []byte, x, y, width, height int) {
if p.rectToPixels == nil {
p.rectToPixels = &rectToPixels{}
}
p.rectToPixels.addOrReplace(pix, x, y, width, height)
}
func (p *Pixels) Remove(x, y, width, height int) {
// Note that we don't care whether the region is actually removed or not here. There is an actual case that
// the region is allocated but nothing is rendered. See TestDisposeImmediately at shareable package.
if p.rectToPixels == nil {
return
}
p.rectToPixels.remove(x, y, width, height)
}
func (p *Pixels) At(i, j int) (byte, byte, byte, byte) {
if p.rectToPixels != nil {
if r, g, b, a, ok := p.rectToPixels.at(i, j); ok {
return r, g, b, a
}
}
return p.baseColor.R, p.baseColor.G, p.baseColor.B, p.baseColor.A
}
// drawTrianglesHistoryItem is an item for history of draw-image commands.
type drawTrianglesHistoryItem struct {
image *Image
vertices []float32
indices []uint16
colorm *affine.ColorM
mode driver.CompositeMode
filter driver.Filter
address driver.Address
}
// Image represents an image that can be restored when GL context is lost.
type Image struct {
image *graphicscommand.Image
width int
height int
basePixels Pixels
// drawTrianglesHistory is a set of draw-image commands.
// TODO: This should be merged with the similar command queue in package graphics (#433).
drawTrianglesHistory []*drawTrianglesHistoryItem
// stale indicates whether the image needs to be synced with GPU as soon as possible.
stale bool
// volatile indicates whether the image is cleared whenever a frame starts.
volatile bool
// screen indicates whether the image is used as an actual screen.
screen bool
// priority indicates whether the image is restored in high priority when context-lost happens.
priority bool
}
var emptyImage *Image
func init() {
// Use a big-enough image as an rendering source. By enlarging with x128, this can reach to 16384.
// See #907 for details.
const w, h = 128, 128
emptyImage = &Image{
image: graphicscommand.NewImage(w, h),
width: w,
height: h,
priority: true,
}
pix := make([]byte, 4*w*h)
for i := range pix {
pix[i] = 0xff
}
// As emptyImage is the source at clearImage, initialize this with ReplacePixels, not clearImage.
// This operation is also important when restoring emptyImage.
emptyImage.ReplacePixels(pix, 0, 0, w, h)
theImages.add(emptyImage)
}
// NewImage creates an empty image with the given size.
//
// volatile indicates whether the image is volatile. Regular non-volatile images need to record drawing history or
// read its pixels from GPU if necessary so that all the images can be restored automatically from the context lost.
// However, such recording the drawing history or reading pixels from GPU are expensive operations. Volatile images
// can skip such oprations, but the image content is cleared every frame instead.
//
// The returned image is cleared.
//
// Note that Dispose is not called automatically.
func NewImage(width, height int, volatile bool) *Image {
i := &Image{
image: graphicscommand.NewImage(width, height),
width: width,
height: height,
volatile: volatile,
}
fillImage(i.image, color.RGBA{})
theImages.add(i)
return i
}
// Extend extends the image by the given size.
// Extend creates a new image with the given size and copies the pixels of the given source image.
// Extend disposes itself after its call.
//
// If the given size (width and height) is smaller than the source image, ExtendImage panics.
//
// The image must be ReplacePixels-only image. Extend panics when Fill or DrawTriangles are applied on the image.
//
// Extend panics when the image is stale.
func (i *Image) Extend(width, height int) *Image {
if i.width > width || i.height > height {
panic(fmt.Sprintf("restorable: the original size (%d, %d) cannot be extended to (%d, %d)", i.width, i.height, width, height))
}
if i.stale {
panic("restorable: Extend at a stale image is forbidden")
}
if len(i.drawTrianglesHistory) > 0 {
panic("restorable: Extend after DrawTriangles is forbidden")
}
newImg := NewImage(width, height, i.volatile)
i.basePixels.Apply(newImg.image)
if i.basePixels.baseColor != (color.RGBA{}) {
panic("restorable: baseColor must be empty at Extend")
}
newImg.basePixels = i.basePixels
i.Dispose()
return newImg
}
// NewScreenFramebufferImage creates a special image that framebuffer is one for the screen.
//
// The returned image is cleared.
//
// Note that Dispose is not called automatically.
func NewScreenFramebufferImage(width, height int) *Image {
i := &Image{
image: graphicscommand.NewScreenFramebufferImage(width, height),
width: width,
height: height,
screen: true,
}
fillImage(i.image, color.RGBA{})
theImages.add(i)
return i
}
// quadVertices returns vertices to render a quad. These values are passed to graphicscommand.Image.
func quadVertices(dx0, dy0, dx1, dy1, sx0, sy0, sx1, sy1, cr, cg, cb, ca float32) []float32 {
return []float32{
dx0, dy0, sx0, sy0, sx0, sy0, sx1, sy1, cr, cg, cb, ca,
dx1, dy0, sx1, sy0, sx0, sy0, sx1, sy1, cr, cg, cb, ca,
dx0, dy1, sx0, sy1, sx0, sy0, sx1, sy1, cr, cg, cb, ca,
dx1, dy1, sx1, sy1, sx0, sy0, sx1, sy1, cr, cg, cb, ca,
}
}
// Fill fills the specified part of the image with a solid color.
func (i *Image) Fill(clr color.RGBA) {
i.basePixels = Pixels{
baseColor: clr,
}
i.drawTrianglesHistory = nil
i.stale = false
// Do not call i.DrawTriangles as emptyImage is special (#928).
// baseColor is updated instead.
fillImage(i.image, i.basePixels.baseColor)
}
func fillImage(i *graphicscommand.Image, clr color.RGBA) {
if i == emptyImage.image {
panic("restorable: fillImage cannot be called on emptyImage")
}
var rf, gf, bf, af float32
if clr.A > 0 {
rf = float32(clr.R) / float32(clr.A)
gf = float32(clr.G) / float32(clr.A)
bf = float32(clr.B) / float32(clr.A)
af = float32(clr.A) / 0xff
}
// TODO: Use the previous composite mode if possible.
compositemode := driver.CompositeModeSourceOver
switch {
case af == 0.0:
compositemode = driver.CompositeModeClear
case af < 1.0:
compositemode = driver.CompositeModeCopy
}
// TODO: Integrate with clearColor
dw, dh := i.InternalSize()
sw, sh := emptyImage.image.InternalSize()
vs := quadVertices(0, 0, float32(dw), float32(dh), 0, 0, float32(sw), float32(sh), rf, gf, bf, af)
is := graphics.QuadIndices()
i.DrawTriangles(emptyImage.image, vs, is, nil, compositemode, driver.FilterNearest, driver.AddressClampToZero)
}
// BasePixelsForTesting returns the image's basePixels for testing.
func (i *Image) BasePixelsForTesting() *Pixels {
return &i.basePixels
}
// makeStale makes the image stale.
func (i *Image) makeStale() {
i.basePixels = Pixels{}
i.drawTrianglesHistory = nil
i.stale = true
// Don't have to call makeStale recursively here.
// Restoring is done after topological sorting is done.
// If an image depends on another stale image, this means that
// the former image can be restored from the latest state of the latter image.
}
// ClearPixels clears the specified region by ReplacePixels.
func (i *Image) ClearPixels(x, y, width, height int) {
i.ReplacePixels(nil, x, y, width, height)
}
// ReplacePixels replaces the image pixels with the given pixels slice.
//
// ReplacePixels for a part is forbidden if the image is rendered with DrawTriangles or Fill.
func (i *Image) ReplacePixels(pixels []byte, x, y, width, height int) {
if width <= 0 || height <= 0 {
panic("restorable: width/height must be positive")
}
w, h := i.width, i.height
if x < 0 || y < 0 || w <= x || h <= y || x+width <= 0 || y+height <= 0 || w < x+width || h < y+height {
panic(fmt.Sprintf("restorable: out of range x: %d, y: %d, width: %d, height: %d", x, y, width, height))
}
// TODO: Avoid making other images stale if possible. (#514)
// For this purpuse, images should remember which part of that is used for DrawTriangles.
theImages.makeStaleIfDependingOn(i)
// TODO: Avoid copying if possible (#983)
var copiedPixels []byte
if pixels != nil {
copiedPixels = make([]byte, len(pixels))
copy(copiedPixels, pixels)
}
if pixels != nil {
i.image.ReplacePixels(copiedPixels, x, y, width, height)
} else {
// TODO: When pixels == nil, we don't have to care the pixel state there. In such cases, the image
// accepts only ReplacePixels and not Fill or DrawTriangles.
// TODO: Separate Image struct into two: images for only-ReplacePixels, and the others.
i.image.ReplacePixels(make([]byte, 4*width*height), x, y, width, height)
}
if x == 0 && y == 0 && width == w && height == h {
if pixels != nil {
i.basePixels.AddOrReplace(copiedPixels, 0, 0, w, h)
} else {
i.basePixels.Remove(0, 0, w, h)
}
i.drawTrianglesHistory = nil
i.stale = false
return
}
// It looked like ReplacePixels on a part of image deletes other region that are rendered by DrawTriangles
// (#593, #758).
if len(i.drawTrianglesHistory) > 0 {
panic("restorable: ReplacePixels for a part after DrawTriangles is forbidden")
}
if i.stale {
// TODO: panic here?
return
}
if pixels != nil {
i.basePixels.AddOrReplace(copiedPixels, x, y, width, height)
} else {
i.basePixels.Remove(x, y, width, height)
}
}
// DrawTriangles draws triangles with the given image.
//
// The vertex floats are:
//
// 0: Destination X in pixels
// 1: Destination Y in pixels
// 2: Source X in pixels (not texels!)
// 3: Source Y in pixels
// 4: Bounds of the source min X in pixels
// 5: Bounds of the source min Y in pixels
// 6: Bounds of the source max X in pixels
// 7: Bounds of the source max Y in pixels
// 8: Color R [0.0-1.0]
// 9: Color G
// 10: Color B
// 11: Color Y
func (i *Image) DrawTriangles(img *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) {
if i.priority {
panic("restorable: DrawTriangles cannot be called on a priority image")
}
if len(vertices) == 0 {
return
}
theImages.makeStaleIfDependingOn(i)
if img.stale || img.volatile || i.screen || !needsRestoring() || i.volatile {
i.makeStale()
} else {
i.appendDrawTrianglesHistory(img, vertices, indices, colorm, mode, filter, address)
}
i.image.DrawTriangles(img.image, vertices, indices, colorm, mode, filter, address)
}
// appendDrawTrianglesHistory appends a draw-image history item to the image.
func (i *Image) appendDrawTrianglesHistory(image *Image, vertices []float32, indices []uint16, colorm *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) {
if i.stale || i.volatile || i.screen {
return
}
// TODO: Would it be possible to merge draw image history items?
const maxDrawTrianglesHistoryNum = 1024
if len(i.drawTrianglesHistory)+1 > maxDrawTrianglesHistoryNum {
i.makeStale()
return
}
// All images must be resolved and not stale each after frame.
// So we don't have to care if image is stale or not here.
vs := make([]float32, len(vertices))
copy(vs, vertices)
is := make([]uint16, len(indices))
copy(is, indices)
item := &drawTrianglesHistoryItem{
image: image,
vertices: vs,
indices: is,
colorm: colorm,
mode: mode,
filter: filter,
address: address,
}
i.drawTrianglesHistory = append(i.drawTrianglesHistory, item)
}
func (i *Image) readPixelsFromGPUIfNeeded() error {
if len(i.drawTrianglesHistory) > 0 || i.stale {
if err := graphicscommand.FlushCommands(); err != nil {
return err
}
if err := i.readPixelsFromGPU(); err != nil {
return err
}
i.drawTrianglesHistory = nil
i.stale = false
}
return nil
}
// At returns a color value at (x, y).
//
// Note that this must not be called until context is available.
func (i *Image) At(x, y int) (byte, byte, byte, byte, error) {
if x < 0 || y < 0 || i.width <= x || i.height <= y {
return 0, 0, 0, 0, nil
}
if err := i.readPixelsFromGPUIfNeeded(); err != nil {
return 0, 0, 0, 0, err
}
r, g, b, a := i.basePixels.At(x, y)
return r, g, b, a, nil
}
// makeStaleIfDependingOn makes the image stale if the image depends on target.
func (i *Image) makeStaleIfDependingOn(target *Image) {
if i.stale {
return
}
if i.dependsOn(target) {
i.makeStale()
}
}
// readPixelsFromGPU reads the pixels from GPU and resolves the image's 'stale' state.
func (i *Image) readPixelsFromGPU() error {
pix, err := i.image.Pixels()
if err != nil {
return err
}
i.basePixels = Pixels{}
i.basePixels.AddOrReplace(pix, 0, 0, i.width, i.height)
i.drawTrianglesHistory = nil
i.stale = false
return nil
}
// resolveStale resolves the image's 'stale' state.
func (i *Image) resolveStale() error {
if !needsRestoring() {
return nil
}
if i.volatile {
return nil
}
if i.screen {
return nil
}
if !i.stale {
return nil
}
return i.readPixelsFromGPU()
}
// dependsOn returns a boolean value indicating whether the image depends on target.
func (i *Image) dependsOn(target *Image) bool {
for _, c := range i.drawTrianglesHistory {
if c.image == target {
return true
}
}
return false
}
// dependingImages returns all images that is depended by the image.
func (i *Image) dependingImages() map[*Image]struct{} {
r := map[*Image]struct{}{}
for _, c := range i.drawTrianglesHistory {
r[c.image] = struct{}{}
}
return r
}
// hasDependency returns a boolean value indicating whether the image depends on another image.
func (i *Image) hasDependency() bool {
if i.stale {
return false
}
return len(i.drawTrianglesHistory) > 0
}
// Restore restores *graphicscommand.Image from the pixels using its state.
func (i *Image) restore() error {
w, h := i.width, i.height
// Do not dispose the image here. The image should be already disposed.
if i.screen {
// The screen image should also be recreated because framebuffer might
// be changed.
i.image = graphicscommand.NewScreenFramebufferImage(w, h)
i.basePixels = Pixels{}
i.drawTrianglesHistory = nil
i.stale = false
return nil
}
if i.volatile {
i.image = graphicscommand.NewImage(w, h)
fillImage(i.image, color.RGBA{})
return nil
}
if i.stale {
panic("restorable: pixels must not be stale when restoring")
}
gimg := graphicscommand.NewImage(w, h)
// Clear the image explicitly.
if i != emptyImage {
// As fillImage uses emptyImage, fillImage cannot be called on emptyImage.
// It is OK to skip this since emptyImage has its entire pixel information.
fillImage(gimg, color.RGBA{})
}
i.basePixels.Apply(gimg)
for _, c := range i.drawTrianglesHistory {
if c.image.hasDependency() {
panic("restorable: all dependencies must be already resolved but not")
}
gimg.DrawTriangles(c.image.image, c.vertices, c.indices, c.colorm, c.mode, c.filter, c.address)
}
if len(i.drawTrianglesHistory) > 0 {
i.basePixels = Pixels{}
pix, err := gimg.Pixels()
if err != nil {
return err
}
i.basePixels.AddOrReplace(pix, 0, 0, w, h)
}
i.image = gimg
i.drawTrianglesHistory = nil
i.stale = false
return nil
}
// Dispose disposes the image.
//
// After disposing, calling the function of the image causes unexpected results.
func (i *Image) Dispose() {
theImages.remove(i)
i.image.Dispose()
i.image = nil
i.basePixels = Pixels{}
i.drawTrianglesHistory = nil
i.stale = false
}
// isInvalidated returns a boolean value indicating whether the image is invalidated.
//
// If an image is invalidated, GL context is lost and all the images should be restored asap.
func (i *Image) isInvalidated() (bool, error) {
// FlushCommands is required because c.offscreen.impl might not have an actual texture.
if err := graphicscommand.FlushCommands(); err != nil {
return false, err
}
return i.image.IsInvalidated(), nil
}
func (i *Image) Dump(path string) error {
return i.image.Dump(path)
}