ebiten/internal/shaderir
Hajime Hoshi 00e45affe9 all: update OpenGL version from 2.1 to 3.2
'texelFetch' requires OpenGLSL 1.30, which requires OpenGL 3.0+.
macOS might not support OpenGL 3.0 and 3.1, so adopt 3.2.

Updates #1431
2023-04-23 14:25:36 +09:00
..
glsl all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
hlsl internal/graphicsdriver/directx: reuse a compiled vertex shader if possible 2022-12-24 17:44:54 +09:00
msl internal/shaderir: rename TextureNum to TextureCount 2022-12-24 15:55:05 +09:00
export_test.go internal/shaderir: cache reachable uniform variables 2022-11-04 01:28:24 +09:00
ir_test.go all: update OpenGL version from 2.1 to 3.2 2023-04-23 14:25:36 +09:00
program.go all: fix typos (#2558) 2023-01-28 19:06:38 +09:00
reachable_test.go internal/shader: refactoring 2023-04-16 18:37:06 +09:00
type.go internal/shader: introduce integer vectors (ivec2, ivec3, ivec4) 2022-11-21 00:31:23 +09:00